Search found 203 matches

by Ranger366
Tue Mar 01, 2011 6:32 pm
Forum: Engine Programming
Topic: make hud display elements fade
Replies: 10
Views: 2248

Baker wrote:Everyone is human, but at the end of the day this IS a help forum, right?
Didn't knew that.
Now im thinking you still watch me with Elder eyes.
It already seems that you are ignoring me here - but i don't care about this. I live.
by Ranger366
Tue Mar 01, 2011 3:03 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200


So in theory, hl2bsp could POSSIBLEY (using that term loosly) work in quake? Whats preventing this? Maybe the displacements feature in hl2bsp maps could be ported or something...

It would be pointless, the only thing that makes HL2 attractive are the textures and the lots of entities placed in a ...
by Ranger366
Mon Feb 28, 2011 8:40 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

The Source engine map format is still almost identical to Quakes, also is Half-Life 2's terrain edgy and not very nice...
by Ranger366
Mon Feb 28, 2011 6:54 am
Forum: General Discussion
Topic: Engoo
Replies: 222
Views: 73861

leileilol wrote:Engoo
When are you going to fix the network leilei?
I would try it by myself, but i havnt installed any service packs on my VC 6 installation and dont have some headers.
Also, engoo.bmp was missing :o
by Ranger366
Mon Feb 28, 2011 5:57 am
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344

I do understand the game logic. I know that you guys are busy. The problem is i just don't know whats wrong. I think its the animation on my model. I made an animation named the same as the weapon frame float. But it does'nt work, i dont get why. So i thought maybe someone knew what i was doing ...
by Ranger366
Sun Feb 27, 2011 5:45 pm
Forum: Engine Programming
Topic: make hud display elements fade
Replies: 10
Views: 2248

Re: make hud display elements fade

behind_you wrote:hey i want to make hud elements fade out after a set of time. How do i do this?
change the alpha of the texture.
sorry for speaking so unclear, but please learn to understand the engine. i dont want to know how many threads you will start here in the future.
by Ranger366
Sun Feb 27, 2011 5:43 pm
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344

Rebump, I really need help on this.

Help yourself, understand the game logic - learn QC!
We are very busy with our own stuff, cannot always help you!
I know it can be hard at the beginning, but i never asked here if someone could code stuff for me, because i had to learn it by myself.

take the ...
by Ranger366
Sun Feb 27, 2011 2:57 pm
Forum: General Programming
Topic: 256 is such a small number
Replies: 10
Views: 4215

behind_you wrote: They have to be 32 bit to be transparent? Does that include pink color transparency? Can i use pcxs instead?
1) yes, only 32b targas support transparence
2) pink color transparency? i dont think so. but i never tried it.
3) sure.
by Ranger366
Sun Feb 27, 2011 2:53 pm
Forum: Tutorial Help
Topic: no more backpack tutorial help
Replies: 5
Views: 15752

Re: no more backpack tutorial help

Hey, we've got another Billy :D

First it would be nice if you tell us WHY it doesnt work, any error messages?

btw grab the missing g_shot.mdl model here if needed:
http://www.speedyshare.com/files/27110443/g_shot.zip
by Ranger366
Sun Feb 27, 2011 2:49 pm
Forum: Modeling
Topic: qme 3.0 full anyone?
Replies: 13
Views: 5363

You got it now, does it work fine?
If yes, case closed.

btw leilei is just from good nature
by Ranger366
Sun Feb 27, 2011 1:44 pm
Forum: General Programming
Topic: 256 is such a small number
Replies: 10
Views: 4215

behind_you wrote:i never said 32 bit
Targas without transparency hm
Makes sense.
by Ranger366
Sun Feb 27, 2011 1:42 pm
Forum: Modeling
Topic: qme 3.0 full anyone?
Replies: 13
Views: 5363

leileilol wrote:buy it you asshole
I just read:
[$250] World-wide license for Quake 1 Model Editor 3.0 (qme)

It's damn worth the money
by Ranger366
Sun Feb 27, 2011 11:30 am
Forum: Modeling
Topic: qme 3.0 full anyone?
Replies: 13
Views: 5363

Re: qme 3.0 full anyone?

behind_you wrote:qme is an old software listed as abandonware. Is there any working link to a full version?
http://www.quaddicted.com/tools/qme30_f ... taller.zip

Gotta go!
I'ts goofy time
by Ranger366
Sun Feb 27, 2011 6:24 am
Forum: General Discussion
Topic: Engoo
Replies: 222
Views: 73861

can i use this engine (modified) as an executable for my mod?
im currently working on a mod and your engine fits perfect to it - alot effects would be great and i love the windowed 640x480 mode.

(I HOPE YOU STILL LIKE ME NOW)
by Ranger366
Sat Feb 26, 2011 5:50 am
Forum: QuakeC Programming
Topic: QTest Progs.dat source?
Replies: 17
Views: 5094

TimeServ wrote:(well there is QTest MDL support in FTE but that was trivial).
Isn't the MDL format from QTest exactly like the one from the retail? I mean there are no troubles using qME and so on them, looks like they are all the same.