I understood so far that you can do with the code whatever you want, but you need to release the sourcecode with. Also an important thing was that if you do a true Total Conversation for Quake, you can provide it as an standalone built (but you need to replace the whole content with your own custom ...
Well, some stuff only looks good in software rendering.
In GLQuake or GLProQuake it looks like crap (no fullbright?).
Again, thanks leileilol for Engoo.
stuffcmd lets you specify a specific client to send the command to whereas localcmd executes the command locally on the server (Quake has a client/server architecture which you'd need to become familiar with for anything more detailed to make sense). The differences really only apply to multiplayer ...
ok can i stop from broadcasting all server cvars? Im making a single player mod so it should matter, right? Or do bots get affected by this sort of thing?
Only clients (and fakeclients eventually) get affected by it. I think with "bots" you mean enemies such as the ogre or the enforcer - they ...
I my as well shamelesly plug myself here, my entry for the turtlemod made use of both csqc and menu qc, theres not a whole lot there but there should be enough to show how it all goes together.