What Rich said.
Except GTKradiant 1.4 is the best version. It takes less presses than was horribly added to the 1.5 workflow.
There really is basically NOTHING that hlbsp does that q3bsp can't... is there? The HL mdl format is rubbish and old, go for IQM.
Search found 312 matches
- Tue Dec 07, 2010 10:27 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 30294
- Tue Dec 07, 2010 10:06 am
- Forum: News & Announcements
- Topic: News - mh releases multithread colored light/lit compiler
- Replies: 16
- Views: 32141
- Sun Dec 05, 2010 8:28 pm
- Forum: General Discussion
- Topic: Additional Quake Player Animations?
- Replies: 52
- Views: 32955
- Sun Dec 05, 2010 5:52 am
- Forum: General Discussion
- Topic: Additional Quake Player Animations?
- Replies: 52
- Views: 32955
- Sat Oct 09, 2010 7:55 am
- Forum: General Discussion
- Topic: What do you think of....
- Replies: 47
- Views: 10950
- Thu Sep 23, 2010 6:41 am
- Forum: General Discussion
- Topic: Open Letter to DivVerent of Nexuiz / Xonotic (Opensource FPS
- Replies: 45
- Views: 11137
- Thu Sep 23, 2010 1:01 am
- Forum: QuakeC Programming
- Topic: GTA quake car help
- Replies: 15
- Views: 4280
- Thu Sep 23, 2010 12:17 am
- Forum: General Discussion
- Topic: Open Letter to DivVerent of Nexuiz / Xonotic (Opensource FPS
- Replies: 45
- Views: 11137
- Wed Sep 15, 2010 9:54 am
- Forum: Modeling
- Topic: Tutorial How to convert Unreal engine models to quake md3
- Replies: 11
- Views: 10251
- Mon Sep 13, 2010 12:14 am
- Forum: Artificial Intelligence
- Topic: Life-Like AI vs Good AI
- Replies: 27
- Views: 100840
- Sun Sep 12, 2010 12:47 am
- Forum: Artificial Intelligence
- Topic: Life-Like AI vs Good AI
- Replies: 27
- Views: 100840
It really depends on the context. For multiplayer where you're meant to be playing against humans (eg. bots), then obviously making them as human-like as possible is the goal. For single player games with specific enemies, it's all about "good" ai, where the definition of good, is defined by how ...
- Tue Apr 06, 2010 9:04 pm
- Forum: Mapping
- Topic: Curves, textures etc
- Replies: 11
- Views: 4655
- Mon Apr 05, 2010 5:37 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199
hehe I just try squeeze time in here and there while I can.
Nice work guys! Good to see so many busy peeps :)
Here's the pistol for the mod (same one I did the grenade for a couple of pages back). Only has the normalmap on the low poly atm... haven't done ambient occlusion or texturing yet. Figured ...
Nice work guys! Good to see so many busy peeps :)
Here's the pistol for the mod (same one I did the grenade for a couple of pages back). Only has the normalmap on the low poly atm... haven't done ambient occlusion or texturing yet. Figured ...
- Wed Mar 31, 2010 9:55 am
- Forum: Modeling
- Topic: Model Converter [alpha released]
- Replies: 65
- Views: 30463
- Wed Mar 31, 2010 7:46 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199