i can't seem to compile my progs anymore... sitting at 960k atm, with one qc file removed. replacing it causes the compiler to crash without any warnings. it doesn't matter which qc file is removed, any file (barring important ones like world.qc) when removed fixes the crash problem.
but i have another question on this topic, specifically, how do you use the variables saved1-4 in qc? it's easy to do it via the console in the game, but how can one access these vars in qc?
i've tried delcaring a float 'saved1' but this is just treated as a normal float and not the actual saved1 ...
i've got a powerup. i wanted the screen to be tinted a certain colour when the player has the powerup, so i used localcmd to send the console command "v_cshift x x x x" to the console to change colour.
this work fine, but sometimes, if you press (or release) a key at close to the same time as the ...
If you added a parm17, it would be the same as adding anything else to the 'special' list... you'd screw it up. You'll notice that when you compile, QCC generates a file called 'progdefs.h', which contains globalvars_t and entvars_t, C structures based on what is defined above the dumping flags in ...
sorry, forgot to post that i found the problem. i was using items2 for the hipnotic icons but put it below items, which was above that line that you guys said not to put anything above. ^_^
anyway, thanks for the help, guys.
also, frikac, you're saying that if i added a parm17, it would be treated ...
Quake crashes with: "progs.dat system vars have been modified, progdefs.h is out of date"
i'm trying to add new items so i think that may be what's causing it, but i can't figure out exactly what it means... progdefs.h gets made everytime i compile the code so i don't understand how it can be out ...