in the video menu, there's a slider for status bar that cycles through different configurations. i thought that was a really nice feature since i like the normal status bar too. :)
also, really weird about the transparent player model. even weirder is that i somehow didn't notice it......... o.0 ...
Search found 77 matches
- Thu Jun 30, 2011 12:39 am
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 30729
- Sat Jun 25, 2011 6:39 am
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 30729
yeah, that's the one i have. :)
i only found out about this from qexpo booths (just going down the list).
it would be cool if someone could just put up a forum post maybe in engine programming? with all the engines that are out there. there are so many! it's kind of a slog to track them all down to ...
i only found out about this from qexpo booths (just going down the list).
it would be cool if someone could just put up a forum post maybe in engine programming? with all the engines that are out there. there are so many! it's kind of a slog to track them all down to ...
- Wed Jun 22, 2011 10:44 pm
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 30729
it happens, that i have seen specifically, with the 'ne_qep1_ext' map included in my ne_rpg mod i released on sunday.
negke says it happens with other maps in aguirre's software engine, which seems to imply it has nothing to do with the engine port specifically, but something with software engines ...
negke says it happens with other maps in aguirre's software engine, which seems to imply it has nothing to do with the engine port specifically, but something with software engines ...
- Tue Jun 21, 2011 7:41 am
- Forum: General Discussion
- Topic: 8 bit bigmap Halloween special
- Replies: 82
- Views: 30729
- Tue Jun 21, 2011 5:48 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173208
- Thu Jun 16, 2011 7:39 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173208
- Thu Jun 16, 2011 5:36 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173208
- Wed Jun 08, 2011 6:30 pm
- Forum: QuakeC Programming
- Topic: -zone to prevent crashing
- Replies: 21
- Views: 7376
- Tue Jun 07, 2011 10:54 pm
- Forum: QuakeC Programming
- Topic: -zone to prevent crashing
- Replies: 21
- Views: 7376
- Mon Jun 06, 2011 10:35 pm
- Forum: General Programming
- Topic: Screen shake when shooting
- Replies: 6
- Views: 3770
- Mon Jun 06, 2011 10:32 pm
- Forum: QuakeC Programming
- Topic: -zone to prevent crashing
- Replies: 21
- Views: 7376
- Mon Jun 06, 2011 2:15 am
- Forum: QuakeC Programming
- Topic: -zone to prevent crashing
- Replies: 21
- Views: 7376
-zone to prevent crashing
so a few months ago, i was getting crashes and mh clued me in that i needed to use -zone to prevent from happening. apparently, the progs.dat things are stored in a different part of memory than textures and models and such and -zone controls that.
ok, is there like a rule of thumb on how large ...
ok, is there like a rule of thumb on how large ...
- Wed Jun 01, 2011 11:15 pm
- Forum: QuakeC Programming
- Topic: Auto-precache
- Replies: 7
- Views: 2245
- Wed Jun 01, 2011 5:28 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173208
- Mon May 30, 2011 10:58 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173208
i'm using firefox 4.0.1 with noscript. i have allowed all scripts but the event page looks like this to me:
http://necros.slipgateconstruct.com/temp/events.jpg
any idea what's up?
http://necros.slipgateconstruct.com/temp/events.jpg
any idea what's up?