Search found 771 matches
- Wed Jun 16, 2010 12:45 am
- Forum: QuakeC Programming
- Topic: Traceline
- Replies: 12
- Views: 3207
- Wed Jun 16, 2010 12:36 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511203
- Sun Jun 13, 2010 4:35 pm
- Forum: QuakeC Programming
- Topic: Traceline
- Replies: 12
- Views: 3207
- Fri Jun 11, 2010 1:16 am
- Forum: General Discussion
- Topic: The Turok weapons system
- Replies: 14
- Views: 5124
- Wed Jun 09, 2010 4:35 am
- Forum: General Discussion
- Topic: The Turok weapons system
- Replies: 14
- Views: 5124
The Turok weapons system
In Turok on the XBox360, PS3, and PC (currently $7.35 on Amazon ), the player can dual-wield weapons. This turns out to be a damned cool feature, and I'm thinking about how to do it properly in Quake. I'd also like to implement the rest of the weapon system.
In the single player, you always have ...
In the single player, you always have ...
- Fri Jun 04, 2010 12:41 am
- Forum: Gameplay & Design
- Topic: More enjoyable "watching" of playing games
- Replies: 16
- Views: 29590
Re: More enjoyable "watching" of playing games
> 1. To what extent do you like to watch others play games?
On occasion. Sometimes watching people play a game can sometimes be very frustrating for me, especially if they're not very good or they are very slow/etc. However, watching a skilled player tear it up, or watching a friend explore a ...
On occasion. Sometimes watching people play a game can sometimes be very frustrating for me, especially if they're not very good or they are very slow/etc. However, watching a skilled player tear it up, or watching a friend explore a ...
- Tue Jun 01, 2010 3:57 am
- Forum: General Discussion
- Topic: spot animation?
- Replies: 17
- Views: 5535
- Sun May 09, 2010 5:24 am
- Forum: QuakeC Programming
- Topic: CSQC dreams
- Replies: 10
- Views: 2383
- Sat May 01, 2010 8:27 pm
- Forum: General Discussion
- Topic: [release] Hellsmash Beta 3
- Replies: 149
- Views: 49172
BTW, that site blocks direct linking to images, so go to http://world.guns.ru/assault/ and manually scroll to aug_a3-2.jpg. It's a fine looking weapon.Dr. Shadowborg wrote:http://world.guns.ru/assault/aug_a3-2.jpg
- Sat May 01, 2010 8:07 pm
- Forum: QuakeC Programming
- Topic: Paid programmer work
- Replies: 32
- Views: 8228
- Sat May 01, 2010 8:03 pm
- Forum: QuakeC Programming
- Topic: self.touch For Player?
- Replies: 4
- Views: 1273
- Sun Apr 25, 2010 7:39 pm
- Forum: QuakeC Programming
- Topic: SUB_UseTargets
- Replies: 5
- Views: 1511
- Sun Apr 25, 2010 7:31 pm
- Forum: QuakeC Programming
- Topic: SUB_UseTargets
- Replies: 5
- Views: 1511
- Mon Apr 19, 2010 3:49 am
- Forum: General Discussion
- Topic: Practical Game Logic (QuakeC) Ideas Only Dropbox
- Replies: 15
- Views: 5619
- Sat Apr 17, 2010 6:06 pm
- Forum: General Discussion
- Topic: Practical Game Logic (QuakeC) Ideas Only Dropbox
- Replies: 15
- Views: 5619
Re: Practical Game Logic (QuakeC) Ideas Only Dropbox
1. Monsters that only move when you are not looking at them (think of the possibilities). Provided QuakeC can do this. I know QuakeC can do line of sight but not sure if the "behind you" 180 degrees can be ignored from the calc.
Easily done. Just reverse one of the directions and narrow the dot ...
Easily done. Just reverse one of the directions and narrow the dot ...