Actually I'm killing myself with rockets.ceriux wrote:try adding a bot and let him kill you. maybe the kill command is whats messing it?
Search found 771 matches
- Sun Mar 27, 2011 9:51 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123739
- Sun Mar 27, 2011 8:30 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123739
Actually, when the player hits the button to respawn, his dead body is replaced with a corpse from the bodyque. It's this bodyque corpse that I've made gibbable (haven't gotten around to making the player himself gibbable while he dies, before respawning). By all counts it should work, but when I ...
- Sun Mar 27, 2011 7:47 am
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
- Sun Mar 27, 2011 7:44 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123739
Improved Gibbable Corpses Tutorial, and "Semisolid"
Here is a newer, much simpler version of the gibbable corpses tutorial I wrote long ago. These corpses can be killed with any weapon, but they let the player move right through them without inhibiting him at all. This works across engines, including vanilla Quake (tested in GLQuake and its variants ...
- Sun Mar 27, 2011 4:39 am
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
- Thu Mar 24, 2011 4:13 am
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
- Tue Mar 22, 2011 5:07 am
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
- Tue Mar 22, 2011 1:20 am
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
Help finding an old Gibbable Corpses tutorial
Hey everyone,
I'm trying to find an old tutorial I wrote for gibbable corpses. It was distinct from other such tutorials because it used the Ace of Nails gibbable corpses that were non-solid but shootable, without needing any engine support (it worked fine in standard dos quake).
The tutorial died ...
I'm trying to find an old tutorial I wrote for gibbable corpses. It was distinct from other such tutorials because it used the Ace of Nails gibbable corpses that were non-solid but shootable, without needing any engine support (it worked fine in standard dos quake).
The tutorial died ...
- Tue Mar 01, 2011 2:39 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511203
- Sun Aug 22, 2010 5:10 am
- Forum: General Discussion
- Topic: [release] Hellsmash Beta 3
- Replies: 149
- Views: 49172
- Thu Jul 01, 2010 2:00 am
- Forum: General Discussion
- Topic: The Turok weapons system
- Replies: 14
- Views: 5124
Sorry, I got involved in other things. I need to get back to this.
The main impediment I'm facing now is player weapon animations. It's easy enough to have lightning and nail attacks handled by the weapon itself so the player can continue firing rapid-fire weapons. However, how to handle animating ...
The main impediment I'm facing now is player weapon animations. It's easy enough to have lightning and nail attacks handled by the weapon itself so the player can continue firing rapid-fire weapons. However, how to handle animating ...
- Mon Jun 28, 2010 4:23 am
- Forum: QuakeC Programming
- Topic: Distance between 2 entities?
- Replies: 7
- Views: 1787
- Mon Jun 28, 2010 3:28 am
- Forum: QuakeC Programming
- Topic: Distance between 2 entities?
- Replies: 7
- Views: 1787
- Sat Jun 19, 2010 6:25 am
- Forum: Modeling
- Topic: Spawning a new model in another models Frame?
- Replies: 17
- Views: 8081
- Sat Jun 19, 2010 3:26 am
- Forum: Modeling
- Topic: Spawning a new model in another models Frame?
- Replies: 17
- Views: 8081
5 whole minutes to take a leak? That's either really slow for taking a wiz (how much beer did you drink?!), or really fast for passing a kidney stone. ;)
Storing the orb inside the player is a good, easy way to do it. It has some costs, but avoids model swapping. As frag.machine says, those verts ...
Storing the orb inside the player is a good, easy way to do it. It has some costs, but avoids model swapping. As frag.machine says, those verts ...