I haven't touched this in a long time. I've been extremely busy and it's not looking easier in the future either. :/
If someone else wants to address these bugs, I encourage them to do so. I have ideas below, but I'm not really set up to implement them myself.
Monsters getting angry at corpses ...
Search found 771 matches
- Thu Dec 08, 2011 2:11 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Tue Jul 05, 2011 5:19 am
- Forum: Gameplay & Design
- Topic: Generic Perks DM Mod
- Replies: 25
- Views: 47451
- Mon Jul 04, 2011 6:44 am
- Forum: Gameplay & Design
- Topic: Generic Perks DM Mod
- Replies: 25
- Views: 47451
- Wed Jun 29, 2011 2:31 pm
- Forum: Gameplay & Design
- Topic: Zombie types
- Replies: 14
- Views: 27185
Any flying monsters to replace scrags? Most levels with monster_wizard expect that monster to fly, so you may want a zombie that can do so.
A flying undead creature that is responsible for creating the zombies from corpses (ala Dead Space) could be a good option. If you kill a zombie, this creature ...
A flying undead creature that is responsible for creating the zombies from corpses (ala Dead Space) could be a good option. If you kill a zombie, this creature ...
- Wed May 18, 2011 11:11 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Mon May 16, 2011 2:40 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Sat Apr 23, 2011 6:02 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
Hrm... the "angry at corpse" bug indicates we need to edit the monster hunting code to recognize when their enemy is dead. Should only take a couple of lines in either fight.qc, ai.qc, or monsters.qc...
I noticed the corpses blocking monsters bug. Later on I will test making a wrapper for each of ...
I noticed the corpses blocking monsters bug. Later on I will test making a wrapper for each of ...
- Sat Apr 23, 2011 5:38 pm
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Sat Apr 23, 2011 3:18 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Sat Apr 23, 2011 1:49 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Sun Apr 17, 2011 7:02 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
Corpse limit doesn't exist, since they no longer use the bodyque. If there are 200 monsters in the level, there could be up to 200 corpses when you kill them all, provided you don't pop any along the way.
Axe only worked in DP during testing, and sadly I think it was a fluke (see below). Tried it ...
Axe only worked in DP during testing, and sadly I think it was a fluke (see below). Tried it ...
- Sun Apr 17, 2011 3:54 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
- Sun Apr 17, 2011 1:53 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
Leileilol: Thanks, killing opengl.dll did it.
So... fascinating. DirectQ had no problems, reproduced the falling through floor bug but not bodyhopping. However, glQrack DID have bodyhopping. Every time. Plain GLQuake crashes on me still, but I suspect it would have the same problem. This may be a ...
So... fascinating. DirectQ had no problems, reproduced the falling through floor bug but not bodyhopping. However, glQrack DID have bodyhopping. Every time. Plain GLQuake crashes on me still, but I suspect it would have the same problem. This may be a ...
- Sun Apr 17, 2011 1:22 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740
LightningHunter: I tried both GLQuake and Qrack. Any idea where to get the missing glide2x.dll?
Update: Installed the engines leileilol suggested. DirectQ needed glide2x.dll, but Qbism worked. Though for some reason I can't turn off transparency in every model (monsters, my weaponmodel, etc are all ...
Update: Installed the engines leileilol suggested. DirectQ needed glide2x.dll, but Qbism worked. Though for some reason I can't turn off transparency in every model (monsters, my weaponmodel, etc are all ...
- Sat Apr 16, 2011 3:26 am
- Forum: QuakeC Programming
- Topic: Improved Gibbable Corpses Tutorial, and "Semisolid"
- Replies: 89
- Views: 123740