Search found 69 matches
- Thu Jan 21, 2010 7:44 pm
- Forum: QuakeC Programming
- Topic: one gun
- Replies: 10
- Views: 2148
- Wed Jan 20, 2010 6:16 pm
- Forum: QuakeC Programming
- Topic: one gun
- Replies: 10
- Views: 2148
- Tue Jan 19, 2010 12:54 am
- Forum: QuakeC Programming
- Topic: one gun
- Replies: 10
- Views: 2148
one gun
hello I wanted to ask how can I make in "quake 1" can only carry a weapon (apart from axe and the first shotgun).
I want that code because I already got a code to power the gun vote,
good I want is to be like "Counter Strike" in which only one can carry a weapon other than your knife and your gun ...
I want that code because I already got a code to power the gun vote,
good I want is to be like "Counter Strike" in which only one can carry a weapon other than your knife and your gun ...
- Mon Jan 18, 2010 10:24 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Mon Jan 18, 2010 8:12 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Fri Jan 15, 2010 11:05 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Fri Jan 15, 2010 9:59 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Fri Jan 15, 2010 9:50 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Fri Jan 15, 2010 7:24 pm
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
cellshading in quake 1
hello a question , maybe you know how can I get Quake 1 on the models and the walls are cellshading as:
XIII:


tanks
:arrow:
XIII:


tanks
:arrow: