Search found 69 matches
- Thu Mar 13, 2014 2:24 am
- Forum: General Programming
- Topic: sikkmod (quake 4)
- Replies: 8
- Views: 15529
sikkmod (quake 4)
Hello, I'm trying to compile the sikkmod source code but it seems to be incomplete, because when I load the mod it doesn't work, I'm using the sikkmod "sikkmod-lite_v1.2-Q4_src", and when I try to open a map that I created it crashes, please if anyone could help me.
- Sun Jan 19, 2014 7:02 pm
- Forum: QuakeC Programming
- Topic: weapon's function help
- Replies: 4
- Views: 2366
Re: weapon's function help
Well bro, the piece of code you gave me worked great :D but, how do I do this?: "In the drop function you just need spawn a new entity (see backpack function ) and quit the item from the player", and just something else, would you mind to give the link from that web page which contains the "monster ...
- Sat Jan 18, 2014 7:29 pm
- Forum: QuakeC Programming
- Topic: weapon's function help
- Replies: 4
- Views: 2366
weapon's function help
Hello everybody, me again, I wanted to know how I can change the next things in quake 1:
-3 weapons at a time (axe, shotgun, and the third weapon must be chosen by the player, as in counter strike, you can have just 3 weapons, knife, a pistol and a heavy gun)
I think, to get that I need to add a ...
-3 weapons at a time (axe, shotgun, and the third weapon must be chosen by the player, as in counter strike, you can have just 3 weapons, knife, a pistol and a heavy gun)
I think, to get that I need to add a ...
- Sun Jan 12, 2014 4:23 pm
- Forum: QuakeC Programming
- Topic: Increasing monster's speed?
- Replies: 8
- Views: 3076
Re: Increasing monster's speed?
In fact, I want the enemies to move faster, but already tried this: "self.velocity = self.velocity * 1.5; // 50% faster", but it doesn't work seems to need something else. I wanted the enemie to get angry as the patriarch from killing floor.
- Sat Jan 11, 2014 8:00 pm
- Forum: QuakeC Programming
- Topic: Increasing monster's speed?
- Replies: 8
- Views: 3076
Increasing monster's speed?
Hello everybody, I was wondering how I could increase monster's speed once they have low life, I've already added this code (http://www.inside3d.com/qctut/qctut-36.shtml) in order to change the enemy's skin but what I want is to change their speed ...
- Thu Jan 09, 2014 4:38 pm
- Forum: Mapping
- Topic: LIT file help!
- Replies: 3
- Views: 12213
Re: LIT file help!
thank you bro, It worked, now I can add colored lights.
- Wed Jan 08, 2014 7:01 pm
- Forum: Mapping
- Topic: LIT file help!
- Replies: 3
- Views: 12213
Re: LIT file help!
something else, I'm using Quark army knife to create my maps, I'm not sure if this program is useful to create this lit files.
- Wed Jan 08, 2014 6:39 pm
- Forum: Mapping
- Topic: LIT file help!
- Replies: 3
- Views: 12213
LIT file help!
Hello guys, I need some help with creating colored lights in quake 1, I need to know how can I make a lit archive for a map I've created. I'm using the engoo engine which supports LIT files, but I don't know how to create those files, perhaps some of you know a program to create those files.
- Wed Mar 21, 2012 2:37 am
- Forum: Modeling
- Topic: TGA models?
- Replies: 6
- Views: 4533
TGA models?
Hello!, I want to know how can I use TGA images as models in quake 2, i've seen this kind of "modeling" in RetroBlazer, but thats quake 1, so I need this but for quake 2.
- Wed Oct 12, 2011 12:07 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511189
Re: What are you working on?
yes, this is a helicopter going down in flames...
- Mon Oct 10, 2011 4:31 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511189
Re: What are you working on?
this is my project, its name is Dust Sparks:
http://www.moddb.com/games/dust-sparks
here are 3 pictures:
http://media.moddb.com/images/games/1/16/15646/kmquake2_053.jpg
http://media.moddb.com/images/games/1/16/15646/kmquake2_045.jpg
http://media.moddb.com/images/games/1/16/15646/kmquake2 ...
http://www.moddb.com/games/dust-sparks
here are 3 pictures:
http://media.moddb.com/images/games/1/16/15646/kmquake2_053.jpg
http://media.moddb.com/images/games/1/16/15646/kmquake2_045.jpg
http://media.moddb.com/images/games/1/16/15646/kmquake2 ...
- Fri Apr 22, 2011 2:11 pm
- Forum: General Discussion
- Topic: Berserker source code error
- Replies: 15
- Views: 4641
- Thu Apr 21, 2011 2:53 pm
- Forum: General Discussion
- Topic: Berserker source code error
- Replies: 15
- Views: 4641
- Wed Apr 20, 2011 9:47 pm
- Forum: General Discussion
- Topic: Berserker source code error
- Replies: 15
- Views: 4641
- Tue Apr 19, 2011 8:14 pm
- Forum: General Discussion
- Topic: Berserker source code error
- Replies: 15
- Views: 4641
Search and already found what I think is the file "resource.rc" of this web page: " http://www.opensc-project.org/scb/browser/branches/alonbl/mingw/csp11/src/resource.rc?rev=91#L54 " and this "misscrypt.h" of this web page: " http://www.opensc-project.org/scb/browser/branches/alonbl/mingw/csp11/src ...