remember... i make it in 2007-8 years))
nostalgy ))
Search found 232 matches
- Sat Nov 07, 2015 11:51 am
- Forum: Programming Tutorials
- Topic: Quake Motion Blur
- Replies: 15
- Views: 27223
- Thu Nov 05, 2015 11:28 am
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 14637
Re: Intel, win10, glsl
The most interesting - glGetStringi work fine on gf9800gt (win10 x64)
And 9800gt don't support GL_ARB_debug_output extension. But I can ask for the addresses of all the necessary functions of this extension, and it works!
And 9800gt don't support GL_ARB_debug_output extension. But I can ask for the addresses of all the necessary functions of this extension, and it works!
- Wed Nov 04, 2015 10:09 pm
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 14637
Re: Intel, win10, glsl
If I remember correctly, gl - 4.2
- Tue Nov 03, 2015 9:32 pm
- Forum: OpenGL Programming
- Topic: Intel, win10, glsl
- Replies: 7
- Views: 14637
Intel, win10, glsl
I have intel hd4000 integrated video card in i7 3770 cpu.
When I take the available glsl versions driver returns zero (win10 x64)
wtf?
void R_GLSLinfo_f(void) {
int i;
uint j;
const char *ver;
ver = (const char*)qglGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
Com_Printf("GLSL Version: "S ...
When I take the available glsl versions driver returns zero (win10 x64)
wtf?
void R_GLSLinfo_f(void) {
int i;
uint j;
const char *ver;
ver = (const char*)qglGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
Com_Printf("GLSL Version: "S ...
- Sat Sep 26, 2015 2:55 pm
- Forum: General Discussion
- Topic: Can't stay logged in
- Replies: 17
- Views: 11303
Re: Can't stay logged in
And me 
- Thu Aug 06, 2015 1:47 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
yes)@Barnes: 25% performance increase?
- Sun Aug 02, 2015 8:35 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
SLI support - yes, +25% speedup!
- Sat Aug 01, 2015 12:29 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
moved to vs 2015
- Thu Jul 23, 2015 2:41 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
- Mon Jun 15, 2015 6:16 am
- Forum: Engine Programming
- Topic: q2xp 1.26.4 release
- Replies: 0
- Views: 33595
q2xp 1.26.4 release
What's new?
screen space local reflections for water & slime
screen space ambient occlusion
motion blur
radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
fake sub-surface scattering for monster skin
complete vanilla Q2 relight
static VBO-IBO optimizations
improved ...
screen space local reflections for water & slime
screen space ambient occlusion
motion blur
radiosity normal mapping with high resolution lightmaps (vanilla Q2 & Reckoning)
fake sub-surface scattering for monster skin
complete vanilla Q2 relight
static VBO-IBO optimizations
improved ...
- Tue Jun 02, 2015 7:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
One of the teachers of 3D graphics in our universities, too, have used it in their lessons Which university degree are you attending? I attended something similar back in 2007 (ah, good old days! :D )
I have long nowhere to learn (I'm almost 40 years old) has long received a diploma in Aviation ...
I have long nowhere to learn (I'm almost 40 years old) has long received a diploma in Aviation ...
- Tue Jun 02, 2015 6:54 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
And for candles tooIrritant wrote:Hey, that's the same tutorial I used for the SSLC effect in CRXWorks great, and one of the nicer effects I think for organic models.
- Tue Jun 02, 2015 12:01 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
2 toneddu2000
but it would be better imo to use high poly rounded models to emphasize the effect.
yes, i know(((((
Also, upload 3MB pngs to display progresses maybe it's not the best choice
Ok :)
how did you achieve fake sub surface scattering effect?
Very old thing. Look here https ...
but it would be better imo to use high poly rounded models to emphasize the effect.
yes, i know(((((
Also, upload 3MB pngs to display progresses maybe it's not the best choice
Ok :)
how did you achieve fake sub surface scattering effect?
Very old thing. Look here https ...
- Mon Jun 01, 2015 8:01 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: What are you working on?
fake sub surface scattering
http://i72.fastpic.ru/thumb/2015/0601/1e/e1f479759dd176940af475e9d6db1e1e.jpeg http://i71.fastpic.ru/thumb/2015/0601/55/03e54bc12bf9c4fd79e5ed9140193a55.jpeg http://i69.fastpic.ru/thumb/2015/0601/88/75e6f8c2cf64c34506226020d1f4e688.jpeg http://i70.fastpic.ru/thumb/2015 ...
http://i72.fastpic.ru/thumb/2015/0601/1e/e1f479759dd176940af475e9d6db1e1e.jpeg http://i71.fastpic.ru/thumb/2015/0601/55/03e54bc12bf9c4fd79e5ed9140193a55.jpeg http://i69.fastpic.ru/thumb/2015/0601/88/75e6f8c2cf64c34506226020d1f4e688.jpeg http://i70.fastpic.ru/thumb/2015 ...
- Sat May 09, 2015 7:51 pm
- Forum: Engine Programming
- Topic: (Multi-) Threading
- Replies: 59
- Views: 15723
Re: (Multi-) Threading
If I remember correctly, intel compiler for Linux - is free.
It can automatically generate parallel code (open mp)
It can automatically generate parallel code (open mp)

