Search found 58 matches

by Dark$oul71
Tue Dec 15, 2009 1:02 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

Re: Kleshik Updates!

Dresk has started updating Kleshik 2 days ago. I read in the changelog that it supports the recent versions of DarkPlaces, a lot of bugs were fixed, and a lot of deprecated instructions have been replaced or rewritten.
...
Hopefully, we'll have more updates for Kleshik, with an official update ...
by Dark$oul71
Tue Dec 15, 2009 11:53 am
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

From what I've heard, a lot of problems in Kleshik stem from changes made to DarkPlaces to solve Nexuiz defects, without checking it against DP heavy Quake mods, such as Kleshik. But I'm not an authority on such.
It would be nice if someone could post at which version DarkPlaces is/was working ...
by Dark$oul71
Tue Dec 15, 2009 11:37 am
Forum: General Discussion
Topic: Playable mapgen - randomly-generated maps
Replies: 37
Views: 20601

I like the idea of such a map generator pretty similar to Diablo / Diablo 2 and the dynamically generated areas very much.

Unfortunately my QuakeC skills are pretty much non existent but I am willing for alpha/beta testing.


The utility is standalone and makes .map files to compile, so you still ...
by Dark$oul71
Sat Dec 12, 2009 12:14 am
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

goblinoid wrote:Before I forget, thanks for the doc!

I've ran into some bugs and would like to report them to the developers, if there's any...
I think for the beginning you could "hijack" this thread and post them. I just IRCed with Dresk and may be he'll have some time to dish them out ?
by Dark$oul71
Fri Dec 11, 2009 3:38 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

Agreed ! Kleshik is very addictive for me too. I just need to find a few peoples for coop play :)

In regard to documentation I've been working on a "inofficial" readme. Hopefully I'll get some reply from Dresk soon.

In regard to the "chaos", yes I think it's intentional. IMO Kleshik makes great ...
by Dark$oul71
Wed Dec 09, 2009 8:55 pm
Forum: General Discussion
Topic: Darkplaces -> Issue with supported games & commandlin
Replies: 6
Views: 2829

ok, thanks for all your replies.

I've hacked together a small shell script with a simple menu which lets one choose each of the four quake episodes and the two expansion packs.

#!/bin/sh
BASEDIR=`dirname $0`
echo "Kleshik Singleplayer Menu"
echo "========================="
echo "Please choose ...
by Dark$oul71
Wed Dec 09, 2009 12:45 pm
Forum: General Discussion
Topic: Darkplaces -> Issue with supported games & commandlin
Replies: 6
Views: 2829

OK, granted...then the behaviour I am seeing is caused by the fact that Quake loads the Hipnotic mission pack at last and thus making the start.bsp of Hipnotic's pack the "most significant".

Thanks for clarification !

So in order to play the standard quake episodes I simply need to start the ...
by Dark$oul71
Wed Dec 09, 2009 12:29 pm
Forum: General Discussion
Topic: Darkplaces -> Issue with supported games & commandlin
Replies: 6
Views: 2829

Re: Darkplaces -> Issue with supported games & comman

Hi Baker,

thanks for your reply ! From a logical point of view this makes perfectly sense. I'll try out and report back !


This provided my assumption is correct and operates on the assumption that Klesik doesn't have a map named "start".
Hm, I think that Kleshik doesn't include any maps since ...
by Dark$oul71
Wed Dec 09, 2009 10:59 am
Forum: General Discussion
Topic: Darkplaces -> Issue with supported games & commandlin
Replies: 6
Views: 2829

Darkplaces -> Issue with supported games & commandlin

Hi all,

hopefully this is the right forum for this but I got a question related to
Darkplaces and it's supported game modes. According to the DarkPlaces readme
there is support for Quake 1 and both official Mission Packs.

Reference:
http://icculus.org/twilight/darkplaces/readme.html


Supported ...
by Dark$oul71
Mon Dec 07, 2009 11:20 am
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

Kleshik ReadMe - First draft

Hi all,

this is the first draft of the "inofficial" readme for Kleshik.
Hopefully Dresk can answer the remaining questions.

The following points remain open:

1) How do I play Kleshik together with the standard maps, MP1 and MP2 ?
From my expectation Kleshik should start the standard Quake maps if ...
by Dark$oul71
Sun Dec 06, 2009 5:15 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

Hi Chip,

Try using "-hipnotic" instead of "-game hipnotic".
Thank you for your reply. I'm aware that there are commandline parameters for each mission pack (-hipnotic and -rogue). The -game hipnotic is required to load the corresponding pak files. When playing Kleshik with commandline param ...
by Dark$oul71
Sun Dec 06, 2009 9:31 am
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

Hi goldenboy,

It doesn't work when you simply enter "map e1m1" or "map hip1m1" in the console?
No, not really....I start kleshik under Linux using the commandline described above:
./darkplaces-linux-x86_64-glx -quake -game rogue -game hipnotic -game id1 -game kleshik

When I launch a single ...
by Dark$oul71
Sat Dec 05, 2009 9:01 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 23856

@Dresk: Documentation for Kleshik ?

Hi all,

a few days ago I was playing around with all those enhanced Quake-engines under Linux when I found a few references to Kleshik - a Coop mod for DarkPlaces.

At first here:
http://quakeone.com/reforged/tech.html

@Dresk:
What a cool mod ! I do not know what caught my interest first:
- The ...