Dresk has started updating Kleshik 2 days ago. I read in the changelog that it supports the recent versions of DarkPlaces, a lot of bugs were fixed, and a lot of deprecated instructions have been replaced or rewritten.
...
Hopefully, we'll have more updates for Kleshik, with an official update ...
Search found 58 matches
- Tue Dec 15, 2009 1:02 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Tue Dec 15, 2009 11:53 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Tue Dec 15, 2009 11:37 am
- Forum: General Discussion
- Topic: Playable mapgen - randomly-generated maps
- Replies: 37
- Views: 20601
- Sat Dec 12, 2009 12:14 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Fri Dec 11, 2009 3:38 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Wed Dec 09, 2009 8:55 pm
- Forum: General Discussion
- Topic: Darkplaces -> Issue with supported games & commandlin
- Replies: 6
- Views: 2829
- Wed Dec 09, 2009 12:45 pm
- Forum: General Discussion
- Topic: Darkplaces -> Issue with supported games & commandlin
- Replies: 6
- Views: 2829
- Wed Dec 09, 2009 12:29 pm
- Forum: General Discussion
- Topic: Darkplaces -> Issue with supported games & commandlin
- Replies: 6
- Views: 2829
Re: Darkplaces -> Issue with supported games & comman
Hi Baker,
thanks for your reply ! From a logical point of view this makes perfectly sense. I'll try out and report back !
This provided my assumption is correct and operates on the assumption that Klesik doesn't have a map named "start".
Hm, I think that Kleshik doesn't include any maps since ...
thanks for your reply ! From a logical point of view this makes perfectly sense. I'll try out and report back !
This provided my assumption is correct and operates on the assumption that Klesik doesn't have a map named "start".
Hm, I think that Kleshik doesn't include any maps since ...
- Wed Dec 09, 2009 10:59 am
- Forum: General Discussion
- Topic: Darkplaces -> Issue with supported games & commandlin
- Replies: 6
- Views: 2829
Darkplaces -> Issue with supported games & commandlin
Hi all,
hopefully this is the right forum for this but I got a question related to
Darkplaces and it's supported game modes. According to the DarkPlaces readme
there is support for Quake 1 and both official Mission Packs.
Reference:
http://icculus.org/twilight/darkplaces/readme.html
Supported ...
hopefully this is the right forum for this but I got a question related to
Darkplaces and it's supported game modes. According to the DarkPlaces readme
there is support for Quake 1 and both official Mission Packs.
Reference:
http://icculus.org/twilight/darkplaces/readme.html
Supported ...
- Mon Dec 07, 2009 11:20 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
Kleshik ReadMe - First draft
Hi all,
this is the first draft of the "inofficial" readme for Kleshik.
Hopefully Dresk can answer the remaining questions.
The following points remain open:
1) How do I play Kleshik together with the standard maps, MP1 and MP2 ?
From my expectation Kleshik should start the standard Quake maps if ...
this is the first draft of the "inofficial" readme for Kleshik.
Hopefully Dresk can answer the remaining questions.
The following points remain open:
1) How do I play Kleshik together with the standard maps, MP1 and MP2 ?
From my expectation Kleshik should start the standard Quake maps if ...
- Sun Dec 06, 2009 5:15 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Sun Dec 06, 2009 9:31 am
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Sat Dec 05, 2009 9:01 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
@Dresk: Documentation for Kleshik ?
Hi all,
a few days ago I was playing around with all those enhanced Quake-engines under Linux when I found a few references to Kleshik - a Coop mod for DarkPlaces.
At first here:
http://quakeone.com/reforged/tech.html
@Dresk:
What a cool mod ! I do not know what caught my interest first:
- The ...
a few days ago I was playing around with all those enhanced Quake-engines under Linux when I found a few references to Kleshik - a Coop mod for DarkPlaces.
At first here:
http://quakeone.com/reforged/tech.html
@Dresk:
What a cool mod ! I do not know what caught my interest first:
- The ...