Ok, I did a quick test with the modded progs.dat
Unfortunately no change. When I launch darkplaces for Linux the machine gun modell is missing in the start map. I am not shure what is causing this behaviour.
Search found 58 matches
- Fri Feb 19, 2010 10:58 am
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
- Thu Feb 18, 2010 9:54 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
Re: SuperDuper Quake and Linux
Hm, I tried to compile the modified source code (with lower case references to external files but the standard QCC within the SDQuake package seems only to run under DOS. So I decided to get a qcc for Windows. To me fteqcc seemed a good solution
(from p://www.fteqw.com/index.php?option=com_content ...
(from p://www.fteqw.com/index.php?option=com_content ...
- Wed Feb 17, 2010 10:17 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
SuperDuper Quake and Linux
Ok, I have written a small autoit script which alters the file references within the qc-code of SuperDuper quake. I'll compile it and report back if this fixes the missing modell issues completely under Linux.
@Hondobondo:
You can contact me via PM if you like. We could discuss how to make SDQuake ...
@Hondobondo:
You can contact me via PM if you like. We could discuss how to make SDQuake ...
- Sun Feb 14, 2010 10:15 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
Re: weird
Haven't had a complete freeze with 2.6 patch on my windows machine. For me a short gameplay with 2.6 worked without hickups.
While this is a bit OT:
I experienced a pretty strange behaviour with the combination DarkPlaces, Wine, SuperDuper Quake and the free Radeon OpenGL drivers for Linux.
When I ...
While this is a bit OT:
I experienced a pretty strange behaviour with the combination DarkPlaces, Wine, SuperDuper Quake and the free Radeon OpenGL drivers for Linux.
When I ...
- Sat Feb 13, 2010 12:42 pm
- Forum: General Discussion
- Topic: Best OS For a Dedicated Server and For Playing Quake
- Replies: 8
- Views: 2221
- Sat Feb 13, 2010 9:29 am
- Forum: General Discussion
- Topic: Best OS For a Dedicated Server and For Playing Quake
- Replies: 8
- Views: 2221
Hi all.
hm, for dedicated server I would always go for Linux and use a distribution here with main focus on servers (e.g. Debian). IMO Linux is perfect for server applications such as running a jboss, apache webserver, iSCSI target and so on. To me distributions with focus on stability (e.g. CentOS ...
hm, for dedicated server I would always go for Linux and use a distribution here with main focus on servers (e.g. Debian). IMO Linux is perfect for server applications such as running a jboss, apache webserver, iSCSI target and so on. To me distributions with focus on stability (e.g. CentOS ...
- Thu Feb 11, 2010 10:32 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
Re: SuperDuper Quake is back and better than EVER!
*BUMP* :)
hondobondo has released a small update for SDQuake.
http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-26-patch
Extract to your sdquake dir and overwrite all. New Monsters New Weapons Some kind of weird bug
P.S.: This is a bit off topic but...
I´ve been ...
hondobondo has released a small update for SDQuake.
http://www.moddb.com/mods/bondos-superduper-quake-25/downloads/superduper-quake-26-patch
Extract to your sdquake dir and overwrite all. New Monsters New Weapons Some kind of weird bug
P.S.: This is a bit off topic but...
I´ve been ...
- Mon Feb 08, 2010 9:43 am
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
Re: SuperDuper Quake is back and better than EVER!
Hi hondobondo,
thanks for your replies to my PM. I think this is interesting for all. Hence I answer in the public thread:
i tried to separate the maps by skill level. if you set skill to 2 or greater, you will run the large open maps. look at combat.qc or client.qc with a text editor. if you ...
thanks for your replies to my PM. I think this is interesting for all. Hence I answer in the public thread:
i tried to separate the maps by skill level. if you set skill to 2 or greater, you will run the large open maps. look at combat.qc or client.qc with a text editor. if you ...
- Wed Feb 03, 2010 6:23 am
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
- Tue Feb 02, 2010 10:30 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
Re: SuperDuper Quake incompatible with Darkplaces under Linu
1st thanks for posting....
Sounds like on linux darkplaces is unable to find the paks of id software. Since the installation and command to run quake in linux is different, I have no idea how that would be.. I suppose reading a "how to play quake in linux" would help. I suppose you can add another ...
Sounds like on linux darkplaces is unable to find the paks of id software. Since the installation and command to run quake in linux is different, I have no idea how that would be.. I suppose reading a "how to play quake in linux" would help. I suppose you can add another ...
- Tue Feb 02, 2010 9:15 pm
- Forum: General Discussion
- Topic: SuperDuper Quake is back and better than EVER!
- Replies: 90
- Views: 140767
SuperDuper Quake incompatible with Darkplaces under Linux ?
@hondobondo:
Yezz.......very cool ! Thanks for the mod !
I just played a little bit and it's a lot of fun.
This somewhat reminds me of Fraghouse Invasion for UT2k4:
http://fraghouse.beyondunreal.com/ut2004work.php
Lots of monsters and destructive weapons...a very nice playing couple *ggg*
One ...
Yezz.......very cool ! Thanks for the mod !
I just played a little bit and it's a lot of fun.
This somewhat reminds me of Fraghouse Invasion for UT2k4:
http://fraghouse.beyondunreal.com/ut2004work.php
Lots of monsters and destructive weapons...a very nice playing couple *ggg*
One ...
- Thu Dec 17, 2009 10:52 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
Hi Dresk,
although I'm only a newb in QuakeC your approach sound reasonable. I think varying the angle/force/direction in which you "push" the monsters will not do any good here. Is there a chance to spawn a new monster in exactly the same postition where the previous monster was spawned after the ...
although I'm only a newb in QuakeC your approach sound reasonable. I think varying the angle/force/direction in which you "push" the monsters will not do any good here. Is there a chance to spawn a new monster in exactly the same postition where the previous monster was spawned after the ...
- Tue Dec 15, 2009 10:37 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
- Tue Dec 15, 2009 10:13 pm
- Forum: General Discussion
- Topic: F.E.A.R. COMBAT QUAKE 1 ?
- Replies: 15
- Views: 3786
Re: F.E.A.R. COMBAT QUAKE 1 ?
No, but looks promising. Hopefully I'll find some time to test at weekend.ceriux wrote:i just found this today. has anyone played it?
http://lithfaq.com/forums/viewtopic.php?t=922&f=118
FEAR was great in single-player but never had the chance to play it in MP though.
- Tue Dec 15, 2009 4:44 pm
- Forum: General Discussion
- Topic: @Dresk: Documentation for Kleshik ?
- Replies: 38
- Views: 23856
Re: Kleshik Updates!
If you're using Tortoise, after right-clicking and updating the folder, there is a Show Log... button. Upon clicking on it you will see a list of updated files. Click on each of them and select Show Changes . It's the first option anyway.
If you're using Kleshik's SVN .bat file, you won't be ...