Search found 58 matches

by Dark$oul71
Wed Jun 16, 2010 10:33 pm
Forum: General Discussion
Topic: New Engine with Cel Shading!
Replies: 7
Views: 2785

Re: New Engine with Cel Shading!

@hondobondo:
Thanks ! I´ll give this a try ! I like the cel shading look.
About copyright stuff:
Frankly, I would care too much... :twisted:
by Dark$oul71
Tue Jun 01, 2010 8:47 pm
Forum: General Discussion
Topic: Malice final level bug
Replies: 4
Views: 1646

Hey frag.machine,

nice to see someone else playing Malice. Unfortunately I spent never enough time to finish the final level. I guess you talk about this one:
http://img20.imageshack.us/i/quake00.jpg/

This is really ridiculous ! No matter with which weapons you start. How could you defeat this ...
by Dark$oul71
Tue May 11, 2010 4:35 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

I am still thinking about what to do with the first map. I guess I'll eventually scrap it and try another layout, using the same theme.
Hm, well I wouldn´t scrape it completely...
It plays quite nice doesn´t it ? A least I like it.

It just could be a bit brighter. :D

BTW: Which editor did you ...
by Dark$oul71
Tue May 11, 2010 8:11 am
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

Ok, short update:
Since I was too tired yesterday, I gave the new SQD version a quick try in the morning (is this what they call breakfast fragging ? ).

@frag.machine:
I like the new map ! Plays nicely. If you add a small fort in the middle (may be as variation for a third map ?) I think this give ...
by Dark$oul71
Mon May 10, 2010 6:06 am
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

@hondobondo:
Cool, I will check out the new patch ! BTW: Did you include my modified code ? I mean the one with the lowercased references.

@frag.machine:
Thnx, I will testplay this evening !
In regard to the helper bots I agree...
It also happens sometimes that helper bot of bots fire at you.

In ...
by Dark$oul71
Sun May 09, 2010 12:14 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

@frag.machine:
a nice map ! Thanks...

Just a few comments:
- I find a map a bit too dark. Could have a higher light level.

- It could be a bit bigger. Generally I rather like to play the more open maps with wider areas. Esp. with the weapons of mass destruction *ggg*

- You could add a tunnel with ...
by Dark$oul71
Thu May 06, 2010 8:21 pm
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11753

Re: 0.85.2 update

Nice to see another quake engine out there with native support for 64 bit Linux.

Runs fine here on Ubuntu 9.10 x64.

I have one question:
Are there any chances that quakespasm supports Superduper Quake ?
For me it simply "dies" when I try to launch SDQuake game. Other engines (e.g. darkplaces ...
by Dark$oul71
Mon May 03, 2010 6:36 am
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

@hondobondo:
Thnx for your reply ! It would be nice if you could post the modified qc code here. I would be willing to test ;)

@frag.machine:
Thanks for your replies. I am afraid that it would take aeons until I understand the sdq sources good enough to make a clean modification.
I like the idea ...
by Dark$oul71
Fri Apr 30, 2010 2:15 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

Havent' checked the SDQ sources, but the weapon inventory system surely is different from vanilla QC.
Hm, SDQ doesn't seem so different to me right now. There is a weapons.qc which essentially has all the "logic" encapsuled for all the weapons.

I've found now the code part with the impulse ...
by Dark$oul71
Fri Apr 30, 2010 2:13 pm
Forum: QuakeC Programming
Topic: QC Tutorials for absolute beginners
Replies: 41
Views: 26068

Apologies, I should have updated the links here when PQ cancelled hosting.

http://www.electronicliberationfront.co.cc/tutorials/tut1.htm
http://www.electronicliberationfront.co.cc/tutorials/tut2.htm
http://www.electronicliberationfront.co.cc/tutorials/tut3.htm
Thanks !
No need to apologize ...
by Dark$oul71
Fri Apr 30, 2010 9:40 am
Forum: QuakeC Programming
Topic: QC Tutorials for absolute beginners
Replies: 41
Views: 26068

QC tutorial gone ?

Hi all,

yes, I like reviving the dead :)

Zombies rule ! :wink:

All kidding aside the qc tutorials seems to be down:
http://elf.planetquake.gamespy.com/tutorials/tut1.htm
http://elf.planetquake.gamespy.com/tutorials/tut2.htm
http://elf.planetquake.gamespy.com/tutorials/tut3.htm

Using the ...
by Dark$oul71
Fri Apr 30, 2010 9:16 am
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

@frag.machine:
OK, I've take a colser look to the bot_fight.qc and think I understand where the weapons are selected.
It's within "void(float brange) bot_weapon_switch =" (line 373) where the impulse command is set.

What I still do not get is which impulse triggers each weapon. From what I know ...
by Dark$oul71
Thu Apr 29, 2010 8:33 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767


I'd suggest to remove any WMD entirely from bot's arsenal.

Agreed ! That would be the simplest approach. I can live with the bots not being able to nuke as long as I can nuke myself :D

Unfortunately I am not completely shure what triggers the weapons change for the frikabot inside SDQuake.

I ...
by Dark$oul71
Thu Apr 29, 2010 12:31 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

Less suicidal / destructive bots ?

Hi hondobondo,

are there any chances that in the future update the bots within SDQuake behave less suicidal ?

I am not shure what causes this behaviour but I often experience being in the middle of multiple MIRV, orbital bombardement, etc. when I play SDQuake together with bots. This is a pitty ...
by Dark$oul71
Sat Feb 20, 2010 4:05 pm
Forum: General Discussion
Topic: SuperDuper Quake is back and better than EVER!
Replies: 90
Views: 140767

SDQuake -> Working under Linux with DarkPlaces...Yippieeh

Hi hondobondo,

it seems to me that you misunderstood me. I do not wanted you do run or compile anything for/on Linux.

The issues with DarkPlaces and SDQuake are simply caused by the case sensitivity for filenames which Linux has.

I'm afraid that I used the wrong QCC sources for my experiment ...