I cant quite make sense of your reasoning to go back to psp Quake over Kuroks engine. As you said yourself Kurok has skybox support and a whole load of other features over psp quake.
Would it not make more sense to add the other features need to kurok instead of adding kuroks features to pspquake ...
Search found 66 matches
- Wed Jan 27, 2010 1:27 pm
- Forum: Engine Programming
- Topic: (Help) Adding Skybox Support to PSPQuake
- Replies: 6
- Views: 2402
- Sat Jan 23, 2010 3:54 am
- Forum: QuakeC Programming
- Topic: Weapon Pickup
- Replies: 10
- Views: 1903
- Tue Jan 19, 2010 9:39 am
- Forum: Gameplay & Design
- Topic: Leveling The Playing Feild
- Replies: 21
- Views: 31575
- Tue Jan 19, 2010 9:33 am
- Forum: Mapping
- Topic: Best Toolset
- Replies: 35
- Views: 13563
- Mon Jan 18, 2010 4:05 pm
- Forum: General Discussion
- Topic: QSBrowser: Website Server Browser/In-Client Server Browser
- Replies: 9
- Views: 4150
- Mon Jan 18, 2010 3:59 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
Hey.
I registered here a while back but I have been lurking in the shadows until now (reading tutorials).
Its nice to have so much documentation here as I am learning to program its been a great help so far.
I dont know what else to say other than to show some things that I managed code. http://www ...
I registered here a while back but I have been lurking in the shadows until now (reading tutorials).
Its nice to have so much documentation here as I am learning to program its been a great help so far.
I dont know what else to say other than to show some things that I managed code. http://www ...