Search found 66 matches
- Sat Jul 03, 2010 3:35 am
- Forum: QuakeC Programming
- Topic: How to check an area
- Replies: 12
- Views: 2624
- Sat Jul 03, 2010 1:13 am
- Forum: QuakeC Programming
- Topic: How to check an area
- Replies: 12
- Views: 2624
- Wed Jun 30, 2010 9:10 pm
- Forum: QuakeC Programming
- Topic: Player death post effects
- Replies: 16
- Views: 3980
You haven't added a new line ("\n" ) symbol after it.
It acts the same as if the user pressed the enter button.
Code: Select all
void() PlayerDie =
{
local float ms;
ms = cvar("slowmo");
if(ms == 0) {
stuffcmd(self, "slowmo 0.1\n");
}
- Wed Jun 30, 2010 9:08 pm
- Forum: QuakeC Programming
- Topic: How does the Engine read csprogs.dat?
- Replies: 25
- Views: 5335
- Wed Jun 30, 2010 12:12 am
- Forum: QuakeC Programming
- Topic: Double jumping...sigh
- Replies: 14
- Views: 2556
- Sun Jun 27, 2010 8:59 pm
- Forum: Mapping
- Topic: Quake 1 player height in Hammer units
- Replies: 13
- Views: 6722
- Sat Jun 26, 2010 10:47 pm
- Forum: Mapping
- Topic: Quake 1 player height in Hammer units
- Replies: 13
- Views: 6722
- Sat Jun 19, 2010 6:48 pm
- Forum: Modeling
- Topic: Spawning a new model in another models Frame?
- Replies: 17
- Views: 8081
- Sun Jun 13, 2010 3:41 pm
- Forum: QuakeC Programming
- Topic: Traceline
- Replies: 12
- Views: 3207
For a usage example I think the flash light tutorial is a good one. http://www.inside3d.com/showtutorial.php?id=119
- Sat Jun 12, 2010 6:55 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
I don't think your getting whats meant by frames. Think of frames as different models in the one model file. So if you model is called gun1.mdl and has shoot and reload frames, frames 0 to 5 could be shoot and frames 6 to 10 are idle. So if you have frames 10 to 15 firing while in iron sights and 16 ...
- Thu Jun 10, 2010 7:34 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
- Tue Jun 08, 2010 7:20 pm
- Forum: QuakeC Programming
- Topic: A little problem with spawning position
- Replies: 14
- Views: 2515
- Mon Jun 07, 2010 2:13 am
- Forum: General Discussion
- Topic: Warfare Source, We Need You!!
- Replies: 34
- Views: 9058
- Sun Jun 06, 2010 2:19 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
That qc editor is looking quite nice. Not sure if you know of it or not but http://www.scintilla.org/ . Should make syntax highlighting a breeze.
- Thu May 06, 2010 7:11 pm
- Forum: Gameplay & Design
- Topic: Stealth gameplay
- Replies: 22
- Views: 35236