Very fun, especially since it is seamlessly playable.
Thanks, i'm glad you enjoyed it.
chasm crashes after i click load world #
Yea that happens some times, I wasn't able to track down the cause but I mentioned in the read me a work around for it.
If you load a map from console and then quit ...
Search found 66 matches
- Wed Jan 19, 2011 8:33 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 148335
- Tue Jan 18, 2011 9:36 pm
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 148335
Here is my entry.
http://www.sendspace.com/file/5ktrbs
http://www.sendspace.com/file/5ktrbs
- Tue Jan 18, 2011 1:45 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Tue Jan 18, 2011 1:19 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Mon Jan 17, 2011 4:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Sat Dec 18, 2010 8:48 pm
- Forum: General Discussion
- Topic: Bloom Post-Processing for Windows
- Replies: 10
- Views: 3053
- Thu Nov 18, 2010 12:35 am
- Forum: QuakeC Programming
- Topic: Entity that executes a function when touched.
- Replies: 8
- Views: 1982
- Sun Nov 14, 2010 10:55 pm
- Forum: Tutorial Help
- Topic: Custom Basic HUD with CSQC
- Replies: 1
- Views: 13431
- Sat Oct 30, 2010 12:18 am
- Forum: Artificial Intelligence
- Topic: Bot-Player float?
- Replies: 1
- Views: 3300
- Tue Aug 10, 2010 6:12 pm
- Forum: QuakeC Programming
- Topic: where to find FRIK_FILE
- Replies: 6
- Views: 1715
- Sun Aug 01, 2010 5:56 am
- Forum: QuakeC Programming
- Topic: spawing monsters
- Replies: 7
- Views: 1845
- Sun Aug 01, 2010 5:36 am
- Forum: QuakeC Programming
- Topic: spawing monsters
- Replies: 7
- Views: 1845
Have look at the select spawn point code for the players re-spawn, I cant remember the function name. Then copy it to work with you spawn entity, eg, info_zombie_spawn.
You will then need to edit the monsters main function to take a vector as a parameter.
Then you will need to store a copy of self ...
You will then need to edit the monsters main function to take a vector as a parameter.
Then you will need to store a copy of self ...
- Fri Jul 16, 2010 3:22 am
- Forum: QuakeC Programming
- Topic: mutiplayer menu episode select
- Replies: 11
- Views: 2801
- Thu Jul 15, 2010 7:13 pm
- Forum: QuakeC Programming
- Topic: Changing Weapon Models?
- Replies: 14
- Views: 3519
- Sun Jul 04, 2010 3:32 am
- Forum: Engine Programming
- Topic: Drawing an image?
- Replies: 4
- Views: 1607