Search found 66 matches

by Arkage
Wed Jan 19, 2011 8:33 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 148335

Very fun, especially since it is seamlessly playable.

Thanks, i'm glad you enjoyed it.

chasm crashes after i click load world #
Yea that happens some times, I wasn't able to track down the cause but I mentioned in the read me a work around for it.

If you load a map from console and then quit ...
by Arkage
Tue Jan 18, 2011 9:36 pm
Forum: Quake Events
Topic: Turtlemodding Thread
Replies: 78
Views: 148335

by Arkage
Tue Jan 18, 2011 1:45 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

No I meant to just use this to make a shell of the map and use a script to rebuild it in mine craft. it would be a kinda neat way to make building for minecraft.
by Arkage
Tue Jan 18, 2011 1:19 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Yea, I used Ender's scratch code for the defs and required functions and pretty much the rest is custom. So from what I understand I don't have to release the source but I plan to, only fair.


inb4 'make minecraft portable for the psp' ill-fated requests

That actually alivetes most of my ...
by Arkage
Mon Jan 17, 2011 4:37 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Working on my entry for the turtle mod.

A clone of Minecraft creative mode.
http://img708.imageshack.us/img708/4055/ss20110117162421.png

I'm pretty much finished.
So far I got the menus and hud done.
and different block types including active water and lava.

http://i52.tinypic.com/2vwsock.png ...
by Arkage
Sat Dec 18, 2010 8:48 pm
Forum: General Discussion
Topic: Bloom Post-Processing for Windows
Replies: 10
Views: 3053

Would you like a helping of desaturation with that too?

If you want the effect that bad why not just edit the wallpaper itself?
by Arkage
Thu Nov 18, 2010 12:35 am
Forum: QuakeC Programming
Topic: Entity that executes a function when touched.
Replies: 8
Views: 1982

setmodel(self, "");
by Arkage
Sun Nov 14, 2010 10:55 pm
Forum: Tutorial Help
Topic: Custom Basic HUD with CSQC
Replies: 1
Views: 13431

Remove the \ before the quotes, I don't know why they are being escaped.
by Arkage
Sat Oct 30, 2010 12:18 am
Forum: Artificial Intelligence
Topic: Bot-Player float?
Replies: 1
Views: 3300

bot.ishuman should be what you want.
by Arkage
Tue Aug 10, 2010 6:12 pm
Forum: QuakeC Programming
Topic: where to find FRIK_FILE
Replies: 6
Views: 1715

Thats a built in, when that function is called it calls a function in the engines c code.
The number referees to the built-ins number in the engine.
by Arkage
Sun Aug 01, 2010 5:56 am
Forum: QuakeC Programming
Topic: spawing monsters
Replies: 7
Views: 1845

local entity old_self;
old_self = self;

// set the monster origin

self = old_self;

Self in this case points to the player so if set the origin with out doing that it would change the players origin.

That thread by Sam is the one I meant. The Principals are the same, instead of spawning it at the ...
by Arkage
Sun Aug 01, 2010 5:36 am
Forum: QuakeC Programming
Topic: spawing monsters
Replies: 7
Views: 1845

Have look at the select spawn point code for the players re-spawn, I cant remember the function name. Then copy it to work with you spawn entity, eg, info_zombie_spawn.

You will then need to edit the monsters main function to take a vector as a parameter.

Then you will need to store a copy of self ...
by Arkage
Fri Jul 16, 2010 3:22 am
Forum: QuakeC Programming
Topic: mutiplayer menu episode select
Replies: 11
Views: 2801

Thats in the engine, the qc only gets loaded when a game is started.
Its in menu.c , try a search for "Slipgate Complex" in that file, it should bring you to the struct where they are defined.
by Arkage
Thu Jul 15, 2010 7:13 pm
Forum: QuakeC Programming
Topic: Changing Weapon Models?
Replies: 14
Views: 3519

The best method i found to get to mdl is to export as a .md3 then use Sajts Qwalk to convert it to an .mdl.

Edit: Got beat to the post.
by Arkage
Sun Jul 04, 2010 3:32 am
Forum: Engine Programming
Topic: Drawing an image?
Replies: 4
Views: 1607

Looking in sbar.c it handles quakes status bar.