[quote="frag.machine"][quote="FrikaC"]Surprise! I did it today.[/quote]
Upgrade complete. Now you must construct additional pylons![/quote]
Hmm "pylons" huh? Close cousins of "cylons"????
Search found 39 matches
- Wed Sep 07, 2011 7:24 pm
- Forum: News & Announcements
- Topic: Inside3D Forums Down Time
- Replies: 35
- Views: 46764
- Mon Jul 11, 2011 9:31 pm
- Forum: QuakeC Programming
- Topic: FTE String question
- Replies: 1
- Views: 1159
FTE String question
FTE STRINGS WIKI
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float(string str, string sub, float startpos) strstrofs = #221; // returns the offset into a string of the matching text, or -1 if not found, case sensitive
float(string str, float ofs) str2chr = #222; // returns the character at the specified offset as an integer ...
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float(string str, string sub, float startpos) strstrofs = #221; // returns the offset into a string of the matching text, or -1 if not found, case sensitive
float(string str, float ofs) str2chr = #222; // returns the character at the specified offset as an integer ...
- Fri Jun 24, 2011 2:44 pm
- Forum: Gameplay & Design
- Topic: Zombie types
- Replies: 14
- Views: 27185
- Mon May 16, 2011 3:04 pm
- Forum: QuakeC Programming
- Topic: getsound?
- Replies: 5
- Views: 1680
- Tue Jan 18, 2011 4:55 pm
- Forum: QuakeC Programming
- Topic: Help: displaying 'Time left in Game'
- Replies: 9
- Views: 2048
OMC that was me suggesting you use a timer or time compare to only send down the centerprint stuff when needed. Sending a centerprint to client on everyframe can be a bottle neck and wasteful.
Might suggest an alternative in using the monster kill count / total monsters count that is displayed on ...
Might suggest an alternative in using the monster kill count / total monsters count that is displayed on ...
- Sat Oct 30, 2010 11:40 pm
- Forum: General Discussion
- Topic: Compiled Prozac-TF Coop latest version
- Replies: 2
- Views: 1239
- Wed Oct 06, 2010 3:35 am
- Forum: QuakeC Programming
- Topic: Spawning a trigger between 2 entities...
- Replies: 6
- Views: 1681
- Wed Sep 08, 2010 4:48 pm
- Forum: QuakeC Programming
- Topic: Gravity Gun help
- Replies: 20
- Views: 4095
- Tue Nov 24, 2009 4:24 pm
- Forum: General Discussion
- Topic: Melee Attacks
- Replies: 11
- Views: 2711