Search found 39 matches

by ratbert
Mon Apr 30, 2012 5:32 pm
Forum: General Discussion
Topic: Ace12GA Quake 1; Alpha/Beta release
Replies: 13
Views: 9593

Re: Ace12GA Quake 1; Alpha/Beta release

goldenboy wrote:I am actually in my mid 30s with declining reflexes :wink:
Easy fix you need more quake fiber in your diet.
by ratbert
Mon Apr 02, 2012 6:12 pm
Forum: General Discussion
Topic: No Bugs Allowed Released.
Replies: 24
Views: 9464

Re: No Bugs Allowed Released.

Only problem that really killed it for me was that I often ended up falling through the floor.


yeah, its at a spot next to a specific rock and crates outside. he said that he plans to fix all of the current found bugs and the mapping problem. when Shpuld released he said he wasn't happy with it ...
by ratbert
Tue Feb 21, 2012 3:04 pm
Forum: News & Announcements
Topic: Registering on the Inside3D Forums
Replies: 36
Views: 51580

Re: Registering on the Inside3D Forums

Looks like still spammers around. New one "Yopemrlde" is posted a ton of crap.
by ratbert
Sat Feb 18, 2012 4:42 am
Forum: Mapping
Topic: Request: well6 "closable grate"
Replies: 14
Views: 5272

Re: Request: well6 "closable grate"

OMC which detpacks are you referring? CustomTF has two types the regular one and throw able one?


Ok I tested it, and the grate indeed can now be opened and closed via det, repeatedly. :)

Some dets however seem to not have an effect. I don't mind because it adds an element of randomness to the ...
by ratbert
Wed Feb 08, 2012 4:19 pm
Forum: QuakeC Programming
Topic: Custom monster error
Replies: 4
Views: 2452

Re: Custom monster error

Do you have the function Slasher_Melee declared after (aka lower in source code) where the animation frame code resides?

So if that is the case then your qc compiler needs to know where that function is defined ahead of time to associate it within your animations frames.
So either move the Slasher ...
by ratbert
Tue Feb 07, 2012 11:05 pm
Forum: Mapping
Topic: Request: well6 "closable grate"
Replies: 14
Views: 5272

Re: Request: well6 "closable grate"

WELL6 map original design was regular team fortress play. Once a blue or red base grate was detpack'ed by a enemy it was open for access. It was never meant to close again or be there again.
by ratbert
Wed Jan 11, 2012 4:39 am
Forum: General Discussion
Topic: Windows 8
Replies: 17
Views: 4897

Re: Windows 8

So what your saying this a pro-windows 8 review? Your going to run right to be the first on your block to have this new wonderful thing in your life?


:D :D :D :D :D :D :D :D :D :D :D
by ratbert
Sun Dec 25, 2011 3:34 pm
Forum: General Discussion
Topic: Merry Christmas
Replies: 6
Views: 1754

Re: Merry Christmas

From planet Earth!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
by ratbert
Fri Nov 25, 2011 7:21 pm
Forum: General Discussion
Topic: Func_Msgboard down?
Replies: 6
Views: 1965

Re: Func_Msgboard down?

http://www.celephais.com/ <-----------negke's link just points to some poor slob on a video channel that cannot sing worth crap.



http://www.celephais.net/board/news.php <---------------I've always used this link from this site and now just seems down or what?
by ratbert
Fri Nov 25, 2011 3:09 pm
Forum: General Discussion
Topic: Func_Msgboard down?
Replies: 6
Views: 1965

Func_Msgboard down?

Func_Msgboard down or what?
by ratbert
Wed Nov 16, 2011 9:32 pm
Forum: Engine Programming
Topic: FTE server download issues to client
Replies: 5
Views: 1683

Re: FTE server download issues to client

Well for starters

OMC i am not having issues with people cannot download files or downloads get disconnected. Issue I am having is new player connects using ezquake (or what ever client) downloads a mess of files (as you know my coop has a ton of custom things in it) and somehow FTE server is ...
by ratbert
Tue Nov 15, 2011 7:04 pm
Forum: Engine Programming
Topic: FTE server download issues to client
Replies: 5
Views: 1683

Re: FTE server download issues to client

ezquake requests an invalid chunk after downloading, which naturally causes the server to report an error message to the client, which the client spectacuarly fails to handle.
using either fte or fodquake clients will not give you the issue. darkplaces, fuhquake, zquake, mqwcl are all unaffected ...
by ratbert
Tue Nov 15, 2011 4:00 pm
Forum: Engine Programming
Topic: FTE server download issues to client
Replies: 5
Views: 1683

FTE server download issues to client

Hopefully Spike see this - was trying to send private message to you. Somehow it says your don't exist here at all.

Any one giving feed back in advance - thanks very much ...
by ratbert
Tue Nov 01, 2011 2:44 pm
Forum: General Discussion
Topic: SuperDuper Quake 3.0 Alpha Beta!
Replies: 5
Views: 2366

Re: SuperDuper Quake 3.0 Alpha Beta!

from the ModDB page:

this is the latest version, but it is a BETA. or rather, an alpha of a beta...meaning, DO NOT USE THE GOD POWERS! i cannot stress this enough. do not even try to access them. also: obits not working; "such and such player killed the ..." not working; frags not balance, you ...
by ratbert
Fri Oct 07, 2011 3:08 pm
Forum: General Discussion
Topic: Games similar to Quake question
Replies: 3
Views: 1162

Games similar to Quake question

Been doing quake-c programming for last few years and have really enjoyed it a lot.
Been getting the itch to move beyond just the quake-c stuff into something more modern.

Curious question is their a modern game that offers same depth of what quake itself offered as
in programming language, amount ...