I'm spawning bots using DP's "spawnclient" and am using the snipet of code example provided within the dpextensions.qc.
When bots spawn I noticed that they aren't facing in the correct direction... actually, all of the bots are facing in the same direction.
Are they somehow ignoring self.angles ...
Search found 191 matches
- Sat Jan 16, 2010 8:07 am
- Forum: QuakeC Programming
- Topic: DP Bot Spawning
- Replies: 7
- Views: 1544
- Fri Jan 15, 2010 6:52 am
- Forum: General Programming
- Topic: Code Design Methods
- Replies: 14
- Views: 5998
- Fri Jan 15, 2010 6:44 am
- Forum: QuakeC Programming
- Topic: Which qc compiler do you prefer?
- Replies: 12
- Views: 2543
- Thu Jan 14, 2010 8:02 am
- Forum: General Discussion
- Topic: Quake Photography
- Replies: 9
- Views: 1807
- Thu Jan 14, 2010 5:32 am
- Forum: QuakeC Programming
- Topic: Which qc compiler do you prefer?
- Replies: 12
- Views: 2543
- Thu Jan 14, 2010 3:36 am
- Forum: QuakeC Programming
- Topic: Which qc compiler do you prefer?
- Replies: 12
- Views: 2543
Which qc compiler do you prefer?
Alright,
I have been using Frikqcc awhile, but have gotten some errors when compiling dpextensions.qc (dpextensions.qc(282): error: ")" is not a type). I'm sure there is some setting that will tell it to ignore the errors.
And so, for the moment, I'm using Fteqcc... which does not give me the ...
I have been using Frikqcc awhile, but have gotten some errors when compiling dpextensions.qc (dpextensions.qc(282): error: ")" is not a type). I'm sure there is some setting that will tell it to ignore the errors.
And so, for the moment, I'm using Fteqcc... which does not give me the ...
- Sun Jan 10, 2010 8:53 pm
- Forum: QuakeC Programming
- Topic: Mauvebot Where Are You?!
- Replies: 2
- Views: 1346
Mauvebot Where Are You?!
Good God... I've searched high and low for the mauvebot... and come up empty handed. :(
I've searched the forums here and found this:
http://elf.planetquake.gamespy.com/mauvebot.zip.
But the above link is no more. Yahoo and Google searches bring me back to two threads here on Inside3D... one ...
I've searched the forums here and found this:
http://elf.planetquake.gamespy.com/mauvebot.zip.
But the above link is no more. Yahoo and Google searches bring me back to two threads here on Inside3D... one ...
- Thu Jan 07, 2010 4:52 am
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549642
Hello everyone,
I'm fairly new to the forums here, but would like to throw out an idea...
After reading through this post my head is swimming with all of the ideas that are zinging around. Would it be a good idea to just start out with a matrix of all the engines listed across the top and then list ...
I'm fairly new to the forums here, but would like to throw out an idea...
After reading through this post my head is swimming with all of the ideas that are zinging around. Would it be a good idea to just start out with a matrix of all the engines listed across the top and then list ...
- Thu Sep 24, 2009 5:34 am
- Forum: QuakeC Programming
- Topic: Traceline Questions
- Replies: 4
- Views: 1660
- Wed Sep 23, 2009 5:01 am
- Forum: QuakeC Programming
- Topic: Traceline Questions
- Replies: 4
- Views: 1660
Traceline and trace_allsolid
Ok... maybe traceline and trace_allsolid is not working properly or I'm doing something wrong. Here is the code I'm using... and here is a short in-game avi video ( http://www.megaupload.com/?d=O0C3KJI8 ) of my traceline being drawn with two X's and some bubbles. The red X is the starting point and ...
- Mon Sep 21, 2009 12:51 am
- Forum: QuakeC Programming
- Topic: Traceline Questions
- Replies: 4
- Views: 1660
Traceline Questions
Hello all!
I'm playing around with traceline and am trying to figure out what trace_allsolid and trace_startsolid are and how they are used.
So far all I can determine about trace_allsolid and trace_startsolid is that both will return a 1 when ever the starting point of a traceline touches a solid ...
I'm playing around with traceline and am trying to figure out what trace_allsolid and trace_startsolid are and how they are used.
So far all I can determine about trace_allsolid and trace_startsolid is that both will return a 1 when ever the starting point of a traceline touches a solid ...