Search found 191 matches

by Junrall
Sat Jan 16, 2010 8:07 am
Forum: QuakeC Programming
Topic: DP Bot Spawning
Replies: 7
Views: 1544

DP Bot Spawning

I'm spawning bots using DP's "spawnclient" and am using the snipet of code example provided within the dpextensions.qc.

When bots spawn I noticed that they aren't facing in the correct direction... actually, all of the bots are facing in the same direction.
Are they somehow ignoring self.angles ...
by Junrall
Fri Jan 15, 2010 6:52 am
Forum: General Programming
Topic: Code Design Methods
Replies: 14
Views: 5998

Once in a while I like to use a simple flowchart with yes, no, and loops.... then let the code fly where it may land!
by Junrall
Fri Jan 15, 2010 6:44 am
Forum: QuakeC Programming
Topic: Which qc compiler do you prefer?
Replies: 12
Views: 2543



Thanks! I'm sorry if I was offensive. I just had a sneaking suspicion of who you might be (which turned out to be wrong).
Lol... no prob! I slept on it and woke up feeling all fuzzy about my new avatar kitty.... I think I'm gonna keep em!


I've been using Programmer's Notepad for editing ...
by Junrall
Thu Jan 14, 2010 8:02 am
Forum: General Discussion
Topic: Quake Photography
Replies: 9
Views: 1807

Wow!

Nice job!
My wife is a professional photographer... I'm sure she would say the same.

I especially like #19 as well... makes a great background for my desktop!
by Junrall
Thu Jan 14, 2010 5:32 am
Forum: QuakeC Programming
Topic: Which qc compiler do you prefer?
Replies: 12
Views: 2543

Also, your avatar is.... distasteful. :( I don't get the mass-murder of schoolgirls fetish at all, but I guess some people are into that... ?
(come to think of it, do I know you from the irc channel? Mr. DTWR?)

I can adblock it (and have), so it doesn't continue to bother me. I have no idea how ...
by Junrall
Thu Jan 14, 2010 3:36 am
Forum: QuakeC Programming
Topic: Which qc compiler do you prefer?
Replies: 12
Views: 2543

Which qc compiler do you prefer?

Alright,

I have been using Frikqcc awhile, but have gotten some errors when compiling dpextensions.qc (dpextensions.qc(282): error: ")" is not a type). I'm sure there is some setting that will tell it to ignore the errors.

And so, for the moment, I'm using Fteqcc... which does not give me the ...
by Junrall
Sun Jan 10, 2010 8:53 pm
Forum: QuakeC Programming
Topic: Mauvebot Where Are You?!
Replies: 2
Views: 1346

Mauvebot Where Are You?!

Good God... I've searched high and low for the mauvebot... and come up empty handed. :(

I've searched the forums here and found this:
http://elf.planetquake.gamespy.com/mauvebot.zip.

But the above link is no more. Yahoo and Google searches bring me back to two threads here on Inside3D... one ...
by Junrall
Thu Jan 07, 2010 4:52 am
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 549642

Hello everyone,

I'm fairly new to the forums here, but would like to throw out an idea...
After reading through this post my head is swimming with all of the ideas that are zinging around. Would it be a good idea to just start out with a matrix of all the engines listed across the top and then list ...
by Junrall
Thu Sep 24, 2009 5:34 am
Forum: QuakeC Programming
Topic: Traceline Questions
Replies: 4
Views: 1660

return true;
?

The 'if' statement and 'return' are remnants of previous code. I should have removed it before posting... sorry 'bout that.

I am using centerprint to print the output of trace_allsolid. It will print 1 (TRUE) or 0 (FALSE)... depending on whether or not the traceline's starting ...
by Junrall
Wed Sep 23, 2009 5:01 am
Forum: QuakeC Programming
Topic: Traceline Questions
Replies: 4
Views: 1660

Traceline and trace_allsolid

Ok... maybe traceline and trace_allsolid is not working properly or I'm doing something wrong. Here is the code I'm using... and here is a short in-game avi video ( http://www.megaupload.com/?d=O0C3KJI8 ) of my traceline being drawn with two X's and some bubbles. The red X is the starting point and ...
by Junrall
Mon Sep 21, 2009 12:51 am
Forum: QuakeC Programming
Topic: Traceline Questions
Replies: 4
Views: 1660

Traceline Questions

Hello all!

I'm playing around with traceline and am trying to figure out what trace_allsolid and trace_startsolid are and how they are used.

So far all I can determine about trace_allsolid and trace_startsolid is that both will return a 1 when ever the starting point of a traceline touches a solid ...