I downloaded those tools, but I dont have a.map file , just the bsp.
I also dont have vis, light or any other of the tools you can use with Quark. I couldnt see how to work with the texture when loaded in bsp. I think you mean I need to have a.map file to redraw the brshes and such, and you are ...
Search found 446 matches
- Wed Jun 24, 2009 4:35 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 11673
- Wed Jun 24, 2009 2:54 am
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2535
Ok, finally got your code working with mine ! I used your ammo calculations as they seem to be flawless. I redid the 'you get' sprint, and of course the bf and sound so that it happens only when we have 'taken' something. Still got a bug with the comma popping up when you get just nails, rockets or ...
- Mon Jun 22, 2009 3:11 pm
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2535
Looks interesting, gonna try it. I noticed you got rid of stemp = self and stemp = self. I never knew why they did that in much of the original code, it seems precautionary. All the code I ever wrote, I never needed to do that. The timer deduction for remove(self) is clever...I am using a .specific ...
- Sat Jun 20, 2009 8:55 pm
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2535
- Fri Jun 19, 2009 12:09 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 11673
Ok, I used the texture editor in Quark, and found 2 slipbot textures. I dont know what I am doing, or if the map can be repaired without recompiling...and I dont have a complier, unless Quark has it built in? Heres the file in case theres someone able to fix it, thanks !
E1M2.bsp
E1M2.bsp
- Thu Jun 18, 2009 11:45 pm
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 11673
- Thu Jun 18, 2009 4:41 am
- Forum: Mapping
- Topic: Empty texture in E1m2
- Replies: 23
- Views: 11673
Empty texture in E1m2
Maybe someone can tell me whats causing this checkerbox to appear on the pad near the player start on e1m2? I thought it was a corrupted file, but its been replaced...and then I thought maybe its an entity issue, but which entity would serve that function? Any input appreciated.
http://tekbotctf ...
http://tekbotctf ...
- Thu Jun 18, 2009 12:15 am
- Forum: QuakeC Programming
- Topic: Improvement to standard backpack touch
- Replies: 8
- Views: 2535
Improvement to standard backpack touch
I have been wanting to do this one for a long time, but the proper plan sort of eludes me. Lets say theres a backpack from a fragged player that has (40) shells , (64) nails and (100) cells. The player touches it, and he already has (90) shells (40) nails and (0) Cells.
The ID code merely gives the ...
The ID code merely gives the ...
- Wed Jun 10, 2009 11:37 pm
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1607
- Wed Jun 10, 2009 6:50 pm
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1607
- Wed Jun 10, 2009 3:11 am
- Forum: QuakeC Programming
- Topic: Bots stuck in floor
- Replies: 3
- Views: 1607
Bots stuck in floor
HI Everyone. Have not messed with Quake C since 2002! Glad to see this site is still here for support. I am back working on my CTFBOT+ mod, and cant seem to stop the bots from getting stuck in the floor with my new mod for copytobodyque(). I have the body images sometimes becoming solids that ...