Search found 50 matches

by metalmodman
Mon Jan 10, 2011 12:25 am
Forum: QuakeC Programming
Topic: Frikbots in Darkplaces
Replies: 7
Views: 1620

Is there still a lot of people playing quake1 mods on the psp? I'm glad quake 1 is always the first to be ported, keeping all these old school mods and tutorials alive.
by metalmodman
Mon Jan 10, 2011 12:11 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

ah that would be cool.


Some thing like this right?
Image

It would be great to get this working and all done server side so it doesn't change the clients requirements.
by metalmodman
Sun Jan 09, 2011 8:16 pm
Forum: Modeling
Topic: skinning tools
Replies: 7
Views: 3633

Thank you.

I was thinking about taking cad and adobe classes.
by metalmodman
Sun Jan 09, 2011 8:02 pm
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

Whaaat! Then it shouldn't have any problem processing hit detection at all then right?

I'm guessing is the same box used for level collision, so I couldn't just make it bigger? and I bet it's in assembly. lol Oh well it's still cool.
by metalmodman
Sun Jan 09, 2011 4:02 am
Forum: General Discussion
Topic: Platform 'program-manager' repositories
Replies: 16
Views: 5669

Does the wii quake port have a server browser?

It would be cool if there was a menu for downloading mods.
by metalmodman
Sun Jan 09, 2011 1:29 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

How expensive? I figured if you could play the game in software mode then this should be no problem? I guess it would be a problem in multiplayer.

Damn, still would be nice to play with. Much easier then me trying to learn skeletal animation and setting up hit boxes. I'm still new at this.
by metalmodman
Sun Jan 09, 2011 1:02 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

Jukki wrote:strange. Aplied it. Fixed some small errors (i think) and it complied fine. But ingame it just crashes the game without errors etc :/
What engine are you using?

I still haven't started on it yet. I'm guessing its meant for GLQuake? I need to install XP or linux.
by metalmodman
Sat Jan 08, 2011 6:57 pm
Forum: General Discussion
Topic: Quake 1 split screen?
Replies: 11
Views: 4734

This would be perfect for a console port.
by metalmodman
Sat Jan 08, 2011 3:54 pm
Forum: General Discussion
Topic: Platform 'program-manager' repositories
Replies: 16
Views: 5669

here is a clip of wii homebrew channel and quake with nunchuk support.
http://www.youtube.com/watch?v=dxZQ3WDlF0M
by metalmodman
Sat Jan 08, 2011 12:01 pm
Forum: Modeling
Topic: skinning tools
Replies: 7
Views: 3633

skinning tools

What is a good program to learn to make skins from scratch?
by metalmodman
Sat Jan 08, 2011 11:57 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

Thank you Team Xlink!

When my coding improves I'm going to try to get this working on dedicated servers and try to do some thing like doom for head shots.
by metalmodman
Sat Jan 08, 2011 3:00 am
Forum: Tutorial Help
Topic: per polygon hit detection tutorial?
Replies: 20
Views: 35777

per polygon hit detection tutorial?

I think I remember some one posting a link to a per polygon hit detection tutorial for quake one, but I cant find it. Does any one know what I'm talking about?
by metalmodman
Fri Jan 07, 2011 6:43 pm
Forum: General Discussion
Topic: Platform 'program-manager' repositories
Replies: 16
Views: 5669

Re: Platform 'program-manager' repositories

A couple days ago, I softmoded my Nintendo Wii.
How is the homebrew scene, is it pretty easy to code for the wii?


The first time I ever heard-of and played Alien Arena was through the Synaptic Package Manager (in one of my Linux MINT distros). My keyword was 'Quake'... but, no Quake client ...
by metalmodman
Wed Dec 29, 2010 2:13 am
Forum: General Discussion
Topic: Prydon Gates Mod
Replies: 39
Views: 19332

ceriux wrote:i never said it wasnt cool. im just saying gameplay could be smoother and more enjoyable esp online with out it.
Sorry.

Maybe the point and clicking just needs a little tweaking?
leileilol wrote: LordHavoc still hasn't stopped playing that I think
I don't see his Diablo2 channel any more :(
by metalmodman
Wed Dec 29, 2010 1:23 am
Forum: General Discussion
Topic: Prydon Gates Mod
Replies: 39
Views: 19332

There are a lot of games that can be considered point and click and Prydon has to be one of the coolest mods out there.