Yeah, if you go to tutorial 6 for the articles I wrote for qexpo, there is some guidance on how to write QC for a new model.
http://qexpo.quakedev.com/booth.php?id=32&page=186
The first half of the tutorial is how to animate things in gmax, but the second half gives an introduction to custom ...
Search found 122 matches
- Sun May 06, 2007 1:16 am
- Forum: General Discussion
- Topic: Code tutorial -> Shotgun shot- shell drop
- Replies: 5
- Views: 2209
- Fri May 04, 2007 10:50 am
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
- Wed May 02, 2007 9:20 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
Re: Blender MDL export
New version up!
http://people.pwf.cam.ac.uk/~ajd70/mdlexport.py
Features include:
*Assigning the proper size of texture to the model(The last version would give the model the right dimension in the header but export the amount of texture data for 256X256, which would usually create invalid ...
http://people.pwf.cam.ac.uk/~ajd70/mdlexport.py
Features include:
*Assigning the proper size of texture to the model(The last version would give the model the right dimension in the header but export the amount of texture data for 256X256, which would usually create invalid ...
- Mon Apr 30, 2007 9:54 am
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
Re: Blender MDL export
Glad you found it useful. It's something that really frustrated me as well, I saw that with was possible for the first time with some models in Q1A, and so tried to replicate it. At first it seemed to always fail, then I got it to work once or twice, but couldn't see why quark would load some models ...
- Mon Apr 30, 2007 9:27 am
- Forum: General Discussion
- Topic: Fimg - FINAL ish
- Replies: 43
- Views: 32941
I think that should be http://www.inside3d.com/frikbot/fimg/fimg_v019.zip. Thanks for the fix!
- Sun Apr 29, 2007 10:20 pm
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
- Sun Apr 29, 2007 9:49 pm
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
although at some point I might actually take it back to the old modelgen format so you can control flags/sequence names etc from the script too.
Now that I think about it a bit more, it might actually be easier/more elegant to instead of use GUI toggle/sliders to actually parse optional data from ...
Now that I think about it a bit more, it might actually be easier/more elegant to instead of use GUI toggle/sliders to actually parse optional data from ...
- Sun Apr 29, 2007 6:13 pm
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
IIRC the skin height shouldn't be over 200 for DOS/WinQuake compatability. The width has a very high upper bounds, but for 3dfx users the texture will be automatically scaled to 256x256. Actually it may just scale in GLQuake regardless of card (dunno, engine coders definitely know more).
I think ...
- Sun Apr 29, 2007 1:01 pm
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
- Sun Apr 29, 2007 9:32 am
- Forum: QuakeC Programming
- Topic: .MDL Creation solution for Linux?
- Replies: 22
- Views: 8356
- Sat Apr 28, 2007 7:53 pm
- Forum: Mapping
- Topic: Help with understanding modding/ Character creation
- Replies: 9
- Views: 6316
I did some tutorials on making models for quake, but they are intermediate level not entry level. Basically they assume that you know how to make a low polygon 3D model, and then teach how to make that model into a quake format model with skins and animation. But if you want to take a look, they ...
- Sat Apr 28, 2007 7:47 pm
- Forum: Modeling
- Topic: Prydon Modelling
- Replies: 155
- Views: 77677
- Sat Apr 28, 2007 9:52 am
- Forum: QuakeC Programming
- Topic: Translocator - getting stuck
- Replies: 19
- Views: 7262
- Mon Apr 16, 2007 10:33 am
- Forum: QuakeC Programming
- Topic: Lightning gun -- help
- Replies: 26
- Views: 10033
- Sat Apr 14, 2007 10:14 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
I swear I tested it and it saved, but I didn't check the file I got was the real thing, turns out it was just an error page.
http://people.pwf.cam.ac.uk/~ajd70/mdl_export.py
It's based off the md2 exporter because that's the one that comes with blender, and also because mdl is much more similar to ...
http://people.pwf.cam.ac.uk/~ajd70/mdl_export.py
It's based off the md2 exporter because that's the one that comes with blender, and also because mdl is much more similar to ...