what do i need to build this ive got the DirectX SDK is there anything else??? I keep getting errors and its really anoying HELP!!!
These Errors!!!
1>------ Build started: Project: winquake, Configuration: GL Release Win32 ------
1>mycoolbuild
1>Microsoft (R) 32-bit C/C++ Optimizing Compiler ...
Search found 50 matches
- Fri Apr 17, 2009 8:29 am
- Forum: Engine Programming
- Topic: Compiling Quake Using Visual C++ Express Edition
- Replies: 45
- Views: 42230
- Thu Apr 16, 2009 10:39 am
- Forum: Engine Programming
- Topic: Can someone help
- Replies: 2
- Views: 1526
- Wed Apr 15, 2009 11:54 pm
- Forum: Programming Tutorials
- Topic: Quake Engine and Visual C++ Express 2008
- Replies: 3
- Views: 3280
Quake Engine and Visual C++ Express 2008
Ive been wanting to mod the quake engine for a while largly because of mh's DirectQ which is and im not being a suck up my favourite Quake Port because it is so simple. Anyway i only have VC++ Express 2008 and someone here said how to do it but didnt go into much detail so basicly how would you do ...
- Wed Apr 15, 2009 9:11 am
- Forum: Programming Tutorials
- Topic: QuakeSrc.org Tutorials, The Return Of ...
- Replies: 7
- Views: 24156
- Tue Apr 14, 2009 11:47 am
- Forum: Engine Programming
- Topic: Can someone help
- Replies: 2
- Views: 1526
Can someone help
im working with the Quake 2 engine and was wondering how would i implement ogg vorbis suport? i know i can i just need a tutorial of some sort!!!
Another thing is how would i get better looking particle effects in OpenGL default render another tutorial would be apreciated.
finally vsync how would ...
Another thing is how would i get better looking particle effects in OpenGL default render another tutorial would be apreciated.
finally vsync how would ...