Search found 50 matches

by Stroggos
Tue Jun 23, 2009 2:27 am
Forum: Engine Programming
Topic: Quake-1 Shadows HELP!!!!
Replies: 4
Views: 1979

Quake-1 Shadows HELP!!!!

There is a tutorial for quake 2 on how to add a z-buffer for the shadows in the old quakesrc stuff. How could you do the same for quake 1
by Stroggos
Tue Jun 23, 2009 2:22 am
Forum: Engine Programming
Topic: Compiling Quake with MinGW
Replies: 2
Views: 1787

Compiling Quake with MinGW

Im moving off of MSVC and i want to compile the Quake source with MinGW and was wondering is it sraight forward or not. And if not how can you?
by Stroggos
Thu May 28, 2009 9:14 am
Forum: General Discussion
Topic: Fake screenshots thread
Replies: 3
Views: 1633

LOL You have actualy given me an idea in a few months this will not be a fake screenshot!!!!!
by Stroggos
Sun Apr 26, 2009 10:36 am
Forum: General Discussion
Topic: Would you buy Quake One 2?
Replies: 39
Views: 11319

Quake started out as an rpg with a leveling weapon, in a dark fantasy setting. Quake2's only relation to Quake is in the name (and that bit of retained texture from the crates in Quake) and the engine.

No the real original idea was way way way back just after COMANDER KEEN the id boyz had a huge ...
by Stroggos
Sat Apr 25, 2009 11:28 am
Forum: Engine Programming
Topic: THis is ambitious!!!
Replies: 5
Views: 2326

The thing with raytracing is that the reason why it's really slow is because it's really slow. It can be done and it has been done (just search on Google for quake ray traced) but - despite the huge worthy achievement - it's still not suitable for real time games.

I know becaus eyou need a huge ...
by Stroggos
Sat Apr 25, 2009 8:43 am
Forum: Engine Programming
Topic: QER Motion and Animation Interpolation
Replies: 2
Views: 1862

Thanks
by Stroggos
Sat Apr 25, 2009 8:33 am
Forum: Engine Programming
Topic: THis is ambitious!!!
Replies: 5
Views: 2326

Error wrote:isn't realtime raytracing normally done on BADASS pc's? like shit that no one has
Yeah usually but on really low settings its running at about 20-25 fps you can play for 5 minuetes enough to see the water then the thing crashes the executable itself is about 50meg
by Stroggos
Sat Apr 25, 2009 1:38 am
Forum: Engine Programming
Topic: QER Motion and Animation Interpolation
Replies: 2
Views: 1862

QER Motion and Animation Interpolation

i put in the QER Interpolations tutorials into my stock quake engine (now called CQuake and who hasn't) and everytime i build it and use the nailgun the muzzle flash apears instead of flashing on each side like it should you can see the flash in the middle moving right to left and back is there a ...
by Stroggos
Sat Apr 25, 2009 1:13 am
Forum: General Discussion
Topic: Would you buy Quake One 2?
Replies: 39
Views: 11319

Re: Would you buy Quake One 2?

Hypothetically, would you want ID to make a true sequel to Quake One? What kind of things would be carried over, what kind of thing would you want changed? Or do you just want to see a Remake of the old stuff or should they just let sleeping dog lay.

I would like the game to have a none-linear ...
by Stroggos
Sat Apr 25, 2009 1:09 am
Forum: Engine Programming
Topic: THis is ambitious!!!
Replies: 5
Views: 2326

THis is ambitious!!!

one of my friends who is a fairly good programmer has implemented raytracing into lordhavoc's darkplaces engine but its really really slow he wants me to make some optimizations later today maybe i can get some screens!!!
by Stroggos
Wed Apr 22, 2009 2:54 am
Forum: Engine Programming
Topic: Compiling Quake Using Visual C++ Express Edition
Replies: 45
Views: 42230

THis is really easy also i found out you can apply the same method to QuakeWorld and WinQuake
by Stroggos
Sun Apr 19, 2009 9:53 am
Forum: Programming Tutorials
Topic: Adding JPEG texture Support???
Replies: 6
Views: 4266

Adding JPEG texture Support???

is it possible to add JPEG suport into quake??? Because i dont like pcx's because they only support 8bpp and TGA are kool but take up too much space so JPEGs just solve all problems
by Stroggos
Sat Apr 18, 2009 2:51 am
Forum: Engine Programming
Topic: Compiling Quake Using Visual C++ Express Edition
Replies: 45
Views: 42230

Thanks i can compile now!!!! SKYBOXES!!!!!
by Stroggos
Fri Apr 17, 2009 10:14 am
Forum: Programming Tutorials
Topic: Quake Engine and Visual C++ Express 2008
Replies: 3
Views: 3280

DirectQ should work very well with 2008 Express. It was originally a 2008 Express project before I back-ported it to 2003. :D

Really, it should just be a matter of opening the project, choosing to convert it, selecting all the defaults, and job done.

Yeah DirectQ works a treat when compiling ...
by Stroggos
Fri Apr 17, 2009 10:05 am
Forum: Engine Programming
Topic: Compiling Quake Using Visual C++ Express Edition
Replies: 45
Views: 42230

i know this is a really noob programmer question but what it a quote??? im very new to C and ive only been working with it for about two weeks!