Search found 50 matches

by Stroggos
Mon Oct 12, 2009 9:13 am
Forum: General Discussion
Topic: as promissed my mingw based compiler suite
Replies: 12
Views: 2960

You should put this in CodePlex or SourceForge!!
by Stroggos
Sat Oct 03, 2009 11:50 am
Forum: Programming Tutorials
Topic: Easy Bounding Box Fix
Replies: 7
Views: 4553

Easy Bounding Box Fix

Easy Bounding Box Fix:
I found this by accident and it seemed to work. I'm really not sure how it works
so maybe someone could tell me.

There is only one change in one file throughout the whole tutorial. First find
R_CullBox(). It should look like this:

qboolean R_CullBox (vec3_t mins, vec3_t ...
by Stroggos
Mon Sep 28, 2009 1:34 am
Forum: Engine Programming
Topic: Quake2 and Visual C++ 2008 Express
Replies: 4
Views: 1975

Quake2 and Visual C++ 2008 Express

I know this forum is mainly focused around the Original Quake from 1996. But i was wondering if anyone here had been able to build the Quake 2 engine (aka. id Tech 2) with Visual C++ 2008 Express?
by Stroggos
Sun Sep 13, 2009 9:46 am
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

I will second that. But when 1.8 is released I'm gonna create a whole game with it!!!
by Stroggos
Thu Sep 10, 2009 7:28 am
Forum: Engine Programming
Topic: ASM Sources!!!!!!!!!!!!!!!!!!!!!!
Replies: 7
Views: 2585

ASM Sources!!!!!!!!!!!!!!!!!!!!!!

How would I go about getting rid of these ASM source files in GLQuake
by Stroggos
Sun Sep 06, 2009 9:22 am
Forum: Engine Programming
Topic: Moving the guns from centre to right
Replies: 3
Views: 1823

Moving the guns from centre to right

How would I move the gun position from the centre of the screen to the right in DirectQ???
by Stroggos
Wed Aug 19, 2009 9:56 pm
Forum: Engine Programming
Topic: Possible "Easy" VSYNC???
Replies: 4
Views: 1977

thanks guys!!!!
by Stroggos
Mon Aug 17, 2009 7:49 am
Forum: Engine Programming
Topic: Possible "Easy" VSYNC???
Replies: 4
Views: 1977

Possible "Easy" VSYNC???

I want to add vsync from FitzQuake but im not that great with OpenGL. Can anyone add a tutorial or advice on how to add it?
by Stroggos
Sun Aug 16, 2009 12:59 am
Forum: Engine Programming
Topic: Centered Menus For My Stock Quake Engine
Replies: 8
Views: 2462

Oh, Okay
by Stroggos
Sat Aug 15, 2009 1:39 am
Forum: Engine Programming
Topic: Centered Menus For My Stock Quake Engine
Replies: 8
Views: 2462

Okay, I have done all of that and the menus look great all central. Now the only problem is i can't align the "Player Setup Pic" in the multiplayer player setup menu. IF that makes ANY sense at all. If it doesn't i'll take a screenshot.
by Stroggos
Fri Aug 14, 2009 6:42 am
Forum: Engine Programming
Topic: Centered Menus For My Stock Quake Engine
Replies: 8
Views: 2462

thanks mh!!!!!!
by Stroggos
Thu Aug 13, 2009 10:28 pm
Forum: Engine Programming
Topic: Centered Menus For My Stock Quake Engine
Replies: 8
Views: 2462

Centered Menus For My Stock Quake Engine

I been trying to figure this out for a few months now and I can't fathom it. How can you center the menus in a stock quake engine? I know its possible because it's in FitzQuake. But I can't seem to do it. :twisted:
by Stroggos
Fri Jun 26, 2009 6:07 am
Forum: Engine Programming
Topic: Quake-1 Shadows HELP!!!!
Replies: 4
Views: 1979

Thanks o apreciate it!!!
by Stroggos
Tue Jun 23, 2009 5:46 am
Forum: Programming Tutorials
Topic: QuakeSrc.org Tutorials, The Return Of ...
Replies: 7
Views: 24156

i have found some of the original downloads. Most are missing though. But the sources(e.g. Q1Source and hexen2 source) are easy to find.
Old 3d Downloads QSG Downloads
by Stroggos
Tue Jun 23, 2009 5:42 am
Forum: General Discussion
Topic: Quake Archiving Project
Replies: 60
Views: 32895

There is a backup for the tutorials but get the archives/backups or what ever of the whole of the QuakeSrc.org website including file downloads etc.