miniz is also Public Domain:
http://code.google.com/p/miniz/
On top of that if you're already using zlib all you need to do is place the source file in your project and you're set.
Search found 50 matches
- Thu May 17, 2012 10:53 am
- Forum: Engine Programming
- Topic: MD5 and Zip Libraries
- Replies: 11
- Views: 3249
- Wed Feb 29, 2012 9:38 pm
- Forum: General Discussion
- Topic: Leaked screenshots from Doom 4
- Replies: 37
- Views: 10063
Re: Leaked screenshots from Doom 4
Take it down a notch sport. As mh said you can't have an entire opinion of a game based on screenshots. I'd have to say judging by the look of these levels they're some sort of alpha test, if they're even real, because it just doesn't have the same level of polish as the rest of id's games, say what ...
- Mon Oct 10, 2011 4:30 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462318
Re: Doom 3 engine release and game code
Calm down RAGE was only just released if we don't have a release by mid January that's when I'll start to freak out.JasonX wrote:We should send an email or something to Carmack or ID, asking for the source. RAGE is the biggest release in the year? Hell no, Doom 3 source is :DDDD
- Sun Sep 25, 2011 10:09 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462318
Re:
There is Human Head Studios for the upcoming Prey 2 but it's probably so heavily modified it's unrecognisable.metlslime wrote:are there any licensees left? Seems with past engines they waited until the licensees had all shipped their titles...
- Thu May 12, 2011 10:43 pm
- Forum: Engine Programming
- Topic: Switchable Renderer Notes
- Replies: 11
- Views: 2464
- Wed Apr 20, 2011 8:14 am
- Forum: Programming Tutorials
- Topic: Pyramid of biomass
- Replies: 1
- Views: 2314
- Sun Nov 28, 2010 9:53 pm
- Forum: Engine Programming
- Topic: Compiling Remake Quake
- Replies: 4
- Views: 1574
- Sun Aug 15, 2010 10:04 am
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
- Sat Aug 14, 2010 10:31 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511208
- Sat Aug 14, 2010 7:47 am
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
- Thu Aug 12, 2010 8:12 am
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
- Fri Feb 26, 2010 7:38 am
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 10302
- Wed Feb 24, 2010 9:32 pm
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 10302
- Tue Feb 23, 2010 11:00 pm
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 10302
A lot of you seem to be asking why I'm dong this. The simple answer to this is to make Quakes game logic more modifiable. As mh said the limits in QuakeC are known and rather well documented but if I take the QuakeC game code and port it to the OOP language that is C++ the possibilities are pretty ...
- Tue Feb 23, 2010 9:29 am
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 10302
No QuakeC Quake?
I was debating weather or not to create a quake engine in PURE C++. No ASM and NO QuakeC. Instead I will replace the QuakeC game code with regular C++. First the conversion from C to C++ then the game code.
What I wanted to ask is, has anyone done this before?
What I wanted to ask is, has anyone done this before?