For me, the absolutely most annoying task is to set up the tools (compilers, IDEs, editors, whatever). Doing so usually requires reading lots of documentation to figure out all of the different little things that needs to be set in all kinds of places, and that's annoying because I just want to get ...
Icarian flight is busted, ive left it in for testing, and to remind myself to fix it later. the you suck acheivements are debug prints. theyre for when you hit an unrecognized achievement.
ill look into cowboy and accountant, thanks : ) Also I'll look into the half ...
Client Side QuakeC is handling things from the perspective of the client. that is the player seated at the game. you can still use entities, you can even create one to hold all your player variables if you so desire. but if you have RIFLE_USED; the other players games ...
added a handful of achievements to quake. Just enough to test each trigger required. the entirety of the mod works without csqc using sprint and centerprint.
I need to update parms so they follow you from level to level, and ...
Thanks for the link. I have been thinking about replacing the Doom 3 Radiant entirely with a new Blender workflow. I still need to find a way to expose the entityDef entity key value pairs to the Blender GUI.
I've been waiting for exactly that. I hate mapping suites with a passion. Make sure to ...
void(vector pivot, vector mins, vector maxs, string pic, vector rgb, float alpha, float angle) drawrotpic = #0; //Draws an image rotating at the pivot. To rotate in the center, use mins+maxs of half the size with mins negated. Angle is in degrees ...
It dawned on me, that I cant very well show how to get a list of files and not show how to use the most common reason for wanting a list of files. Namely reading and writing to the files. for this we will be using