Search found 66 matches

by Trickle
Wed Jan 13, 2010 12:36 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

I know its a lot of work, but in the end it pays off as you'll have each unique weapon fitting properly.
by Trickle
Tue Jan 12, 2010 11:10 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

how I did my vweps were basically in these steps.

1. load the player model.
2. import the vwep model(make sure all objects are attached).
3. make sure the model has the right scale size.
4. begin positioning.
5. after you're done with one frame set, delete the player model.
6. now export the ...
by Trickle
Tue Jan 12, 2010 10:10 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

my secret recipe
by Trickle
Tue Jan 12, 2010 5:59 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

Death Match Essentials worked out great for the time, the low poly gun models and all.

it featured the same style you were suggesting of course.
by Trickle
Tue Jan 12, 2010 5:56 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

I know that would be extremely easy, I'm just saying if you separate the models you can have a bigger texture range. try importing g_nail.mdl from Plagues pak to the vwplayer.mdl and you'll see what I mean..the textures warp.
by Trickle
Tue Jan 12, 2010 5:42 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

the problem with that is the wrapping of textures if the vwep model is too large. the method of assigning other models to one single player model via code is easier in my opinion(and more CLEAN). not only that, but it would be more annoying if an engine like Qrack ever had that type of addition as ...
by Trickle
Mon Jan 04, 2010 3:05 am
Forum: Modeling
Topic: The OFFICIAL way to convert hl2 and hl1 models to quake 1 :D
Replies: 27
Views: 12863

Even worse, they're called "Quake sounds" even though Quake has no announcer, and Quake isn't the origin of Unreal's memes like MONSTER KILL! Blind misinformation mania, along with those IP myths made up by the kids as an excuse to copy and paste with no inspiration.

yup! I was going to mention ...
by Trickle
Mon Jan 04, 2010 2:59 am
Forum: Modeling
Topic: The OFFICIAL way to convert hl2 and hl1 models to quake 1 :D
Replies: 27
Views: 12863

everyone steals content from good games as it is, just look at the Counter-Strike servers! they take sounds from Unreal Tournament and Quake 3. its annoying and makes those young kids think CS is where it originated.
by Trickle
Mon Dec 14, 2009 7:12 am
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46986

eriux, this looks awesome! I'm glad to see someone is taking advantage of the hl bsp support by making a map exclusively Quake!
by Trickle
Sun Dec 13, 2009 2:29 am
Forum: Programming Tutorials
Topic: is this code refering to mirrors as reflections in quake?
Replies: 20
Views: 8639

this should be added to Qrack
by Trickle
Fri Dec 11, 2009 4:54 am
Forum: Engine Programming
Topic: CSQC: Global Implementation Project
Replies: 32
Views: 12381

Baker, I'm excited for the Qrack csqc addition! but SOMEONE has to add this to ezQuake..because lets face it. its the most popular qw engine. if FTE has a big release sometime soon though, I think more players will notice the power of this code.


this would also benefit the megatf coop server, as ...
by Trickle
Thu Dec 10, 2009 7:14 pm
Forum: Engine Programming
Topic: CSQC: Global Implementation Project
Replies: 32
Views: 12381

I want in ezQuake and QRACK
by Trickle
Fri Aug 21, 2009 5:08 pm
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

anyway this can work with an engine like Qrack?
by Trickle
Fri Aug 21, 2009 4:43 am
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

hey, nice work Orion. I like this!
by Trickle
Sun Jul 12, 2009 4:52 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511207

I've been working on starting doing something... So far I've been unsuccessful... I've meant to work on making my reptile character have a bit different kind of extruding spikes/blades. Instead I've just played Deus Ex...

Now for something completely different:

http://koti.mbnet.fi/jeejeeje/misc ...