Search found 66 matches

by Trickle
Thu Mar 31, 2011 7:47 pm
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 22960

That is a cool idea! I already have a mapper now, but he is busy with school..so progress might be slow. I'm still open if anyone is interested, I think this would have great replay value.

I already had some thoughts on the gameplay and physics. When you walk into a dodgeball when you already have ...
by Trickle
Thu Mar 31, 2011 8:44 am
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 22960

Quake Dodgeball

http://i7.photobucket.com/albums/y300/ThePerfectTrip/dbbase.jpg

dbbase

http://i7.photobucket.com/albums/y300/ThePerfectTrip/dbcastle.jpg

dbcastle

http://i7.photobucket.com/albums/y300/ThePerfectTrip/dbvault.jpg

dbvault




http://i7.photobucket.com/albums/y300/ThePerfectTrip ...
by Trickle
Wed Mar 30, 2011 9:39 pm
Forum: General Discussion
Topic: Quake Soccer
Replies: 63
Views: 32234

I love this mod and still play it from time to time..but I prefer the release before the last one Orion. Having the super kick is awesome and the speed was just fine. I also made a player model to match the 24-bit skins which includes the new kick and yeah frames.

I'm going to post this pak file up ...
by Trickle
Sun Nov 28, 2010 5:39 am
Forum: Modeling
Topic: 24-bit skingroups help
Replies: 3
Views: 2386

I got it, R00k helped me. v_lava2_0_0, v_lava2_0_1, etc. :D
by Trickle
Sun Nov 28, 2010 4:36 am
Forum: Modeling
Topic: 24-bit skingroups help
Replies: 3
Views: 2386

24-bit skingroups help

I have already set it up to work in qME, it has skin0-skin4..but I have no idea how to do this. There has to be a way as bmodels have the +0_, +1_, etc. I want my v_lava2.mdl to have 24-bit skingroups. I've tried +0_v_lava2, +1_v_lava2 and of course v_lava2_0, v_lava2_1, v_lava2_2. Is there any way?
by Trickle
Mon Aug 23, 2010 3:51 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

yeah I'm aware, but my method guarantees no sloppiness. its cool though..I just prefer for each weapon to look right and fire without looking sluggish in the player's hands.
by Trickle
Mon Aug 23, 2010 6:40 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

well in the meantime, I'm starting to check this forum regularly again..so I'd love to help out with my manual method. this includes you Baker, if you had any projects that involved vweps on the back burner.
by Trickle
Fri Apr 02, 2010 10:14 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

yeah, I've been busy with irl stuff. I still want vwep to be more vastly used in the quake community
by Trickle
Thu Feb 11, 2010 3:13 am
Forum: Modeling
Topic: Skin groups ?
Replies: 5
Views: 3160

DOX's railgun as well =]
by Trickle
Tue Jan 26, 2010 11:45 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

sorry for the late response, I've been super busy lately. with all do respect though, I'd rather kick things off with original content..unless for the mod you plan to work on would fully utilize dox's rocket launcher as a v model as well. I can work on a gun too, I noticed with this specific player ...
by Trickle
Wed Jan 20, 2010 4:51 pm
Forum: General Discussion
Topic: QSBrowser: Website Server Browser/In-Client Server Browser
Replies: 9
Views: 4150

let's stuff that in Qrack
by Trickle
Thu Jan 14, 2010 12:41 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

I'm hoping Xavior can set up one or help out if someone can host
by Trickle
Thu Jan 14, 2010 12:40 am
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

because they aren't running MVDSV or FTE
by Trickle
Wed Jan 13, 2010 6:32 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

sounds promising enough. I'm hoping a regular MegaTF server will have those vweps someday
by Trickle
Wed Jan 13, 2010 12:40 pm
Forum: Modeling
Topic: Trickle's Vwep Wisdom?
Replies: 36
Views: 16017

yeah sure, I'd be down for helping you Baker :)