Search found 14 matches

by IHateThisMap
Tue Mar 31, 2009 3:41 pm
Forum: General Discussion
Topic: Topic 666.
Replies: 2
Views: 1290

scar3crow wrote:13th post too...
Spooky.
by IHateThisMap
Tue Mar 31, 2009 2:38 pm
Forum: General Discussion
Topic: Topic 666.
Replies: 2
Views: 1290

Topic 666.

He-he just saw that and had to post it, where all going to hell from now on.
by IHateThisMap
Tue Mar 31, 2009 2:32 pm
Forum: General Discussion
Topic: Would you buy Quake One 2?
Replies: 39
Views: 11318

Would you buy Quake One 2?

Hypothetically, would you want ID to make a true sequel to Quake One? What kind of things would be carried over, what kind of thing would you want changed? Or do you just want to see a Remake of the old stuff or should they just let sleeping dog lay.

I would like the game to have a none-linear ...
by IHateThisMap
Tue Mar 31, 2009 2:04 pm
Forum: General Discussion
Topic: Achron
Replies: 13
Views: 3781

Fast forward and slow mos are easy to do in quake/qc. Going back in time is practically impossible.

Actually going back in time happens all the time in Quake, It’s called quick save. Never thought it would be but thought, but I think it’s is about time for a cool new stand alone DP game anyway. I ...
by IHateThisMap
Sun Mar 29, 2009 5:21 pm
Forum: General Discussion
Topic: Achron
Replies: 13
Views: 3781

I was thinking this would work well in Quake. You could fast-forward shoot one guy then rewind and shoot another standing side by side yourself. To fast-forward you would just make a bot that would pick up the game and play for you super fast, then when you stop pressing the FF button you would take ...
by IHateThisMap
Thu Mar 26, 2009 4:35 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 2342

Thanks a ton. I have writen this same code seven times trying to get it to work. I knew it was a little thing like that that was stopping it. Thank you.
by IHateThisMap
Thu Mar 26, 2009 12:22 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 2342

My monsters spawn as soild un moving entitys, whats wrong with this? Oh BTW do you have a link to Rune Quake SRC.


void(vector start) spawn_monster =
{
local entity zombie
local float r;
spawn() = zombie;
self.origin = start;

r = floor(random()*10);
if (self.classname == "monster_wizard ...
by IHateThisMap
Wed Mar 25, 2009 9:12 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 2342

are they for your maps? (can you place specific entities to have them spawn from?)

No, not really. Right now I just want to remove the monsters in the game and replace them with zombies. I have allready done this my modifying the random monsters tutorial. I just need them to respawn utlll a ...
by IHateThisMap
Wed Mar 25, 2009 8:55 pm
Forum: QuakeC Programming
Topic: Fill levels with zombie.
Replies: 6
Views: 2342

Fill levels with zombie.

So I have been working on this for over a week now and I'm finally giving up on trying figuring it out on my own. I Know that a person who just asks how to do everything without trying to figure it out on their own first is bothersome at best, but I still I'm really new to coding.

I want to know ...
by IHateThisMap
Sat Mar 21, 2009 10:07 pm
Forum: Gameplay & Design
Topic: Zombie types
Replies: 14
Views: 27185

half a zombie - craws on the ground at a fast rate so the player can’t see it as well so it goes up and bites his ankles poisoning him

I liked this ideal. Like after you gib a zombie instead of it throwing a head model it would sometimes throw a crawling torso. Not bad.

As for the pod zombie ...
by IHateThisMap
Fri Mar 20, 2009 2:25 am
Forum: Tutorial Help
Topic: Random monsters and gyro.
Replies: 2
Views: 14705

Thanks, got it. Man, gyro really kiss ass, I'm lovin' it. Thanks a tone for you help. I read the code you showed me and it was like when Neo became The One, the whole world look diffrent (the game world anyway).
by IHateThisMap
Fri Mar 20, 2009 2:20 am
Forum: Gameplay & Design
Topic: Zombie types
Replies: 14
Views: 27185

Zombie types

So I was messing around with roaming monster tutorial and discovered I really like the way the zombies in Quake look and move. I have seen them a million time by now, but from some resion inspiration hit. So as I try to wrap my head around QuakeC I'm also thinking ahead about the kind of mod I would ...
by IHateThisMap
Wed Mar 18, 2009 2:26 pm
Forum: Tutorial Help
Topic: Random monsters and gyro.
Replies: 2
Views: 14705

Random monsters and gyro.

I'm getting a error when i compile the random monster tutorial:

error: Q505: ranzombie.qc:19:Unknown value "demon1_stand1"[

// Fiend
if (r == 0)
{
self.classname = "monster_demon1";
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;

setmodel (self, "progs/demon.mdl");

setsize ...
by IHateThisMap
Wed Mar 18, 2009 12:51 pm
Forum: Gameplay & Design
Topic: Melee Weapons
Replies: 31
Views: 52367

One thing I played that has to be the ultimate melee game is Action DooM 2: Urban Brawl . I was a stand alone Doom mod that emulated old beat 'em up like Streets of Rage and TMNT: arcade in a FPS. I think it was just brilliant.

My ideal for a axe mod was to make it auto-attack when you got close ...