Note: For clarity, I'll refer to the first version of the smokescreen grenade as 'smokegren1', and the second version as 'smokegren2'.
Well, it's up to you really, but I definately prefer the dithered effect myself, whether white or grey. The white would indeed look weird in dark coridors ...
Search found 247 matches
- Wed Mar 18, 2009 5:23 am
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
- Wed Mar 18, 2009 3:30 am
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
Ok, I spent a bit longer on it, and the results are a lot better. I made a new properly dithered sprite and tweaked around with the code a lot to get a much more cohesive cloud effect.
Wow, it *definitely* looks more like smoke.
Thing is...... (don't kill me!) I think I've gone and fallen in love ...
Wow, it *definitely* looks more like smoke.
Thing is...... (don't kill me!) I think I've gone and fallen in love ...
- Tue Mar 17, 2009 9:58 pm
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
- Wed Mar 11, 2009 11:14 am
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
- Sun Mar 01, 2009 6:10 am
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
- Sat Feb 28, 2009 6:45 pm
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
- Sat Feb 28, 2009 6:26 pm
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882
Wanted: Smokescreen Grenade
Hi Quake Gurus,
Hello there!! (My first post here!) :)
I'm not a programmer. I know basic C, but am a total newbie when it comes to Quake C. I run an event called the Weekly AGR Session , which uses variation of a Quake1 CustomTF called AGR . We're currently doing a little 'code housekeeping', and ...
Hello there!! (My first post here!) :)
I'm not a programmer. I know basic C, but am a total newbie when it comes to Quake C. I run an event called the Weekly AGR Session , which uses variation of a Quake1 CustomTF called AGR . We're currently doing a little 'code housekeeping', and ...