Thanks for the detailed info Spike. I'm still reading (and re-reading) it, till it all sinks in.
More specifically, without explicitly asking for it in csqc with deltalisten, or using SendEntity in ssqc, csqc *DOES NOT* know about the entity, and the engine won't spawn any csqc ents for it"
Does ...
Search found 247 matches
- Tue Nov 10, 2015 1:24 pm
- Forum: CSQC Programming
- Topic: Demo hacks: finding 'player_localentnum'
- Replies: 4
- Views: 15326
- Sun Nov 08, 2015 3:45 am
- Forum: CSQC Programming
- Topic: Demo hacks: finding 'player_localentnum'
- Replies: 4
- Views: 15326
Demo hacks: finding 'player_localentnum'
Ok I thought I had the basic idea of how CSQC works, but I'm struggling to understand the relationship between these two snippets of code:
Code A:
In CSQC_Init() we process a player entity:
// "everytime an entity using player.mdl comes into view, send that entity to the function updateplayer ...
Code A:
In CSQC_Init() we process a player entity:
// "everytime an entity using player.mdl comes into view, send that entity to the function updateplayer ...
- Wed Aug 12, 2015 12:15 pm
- Forum: General Discussion
- Topic: FTEQCC Gui Customization
- Replies: 2
- Views: 2711
Re: FTEQCC Gui Customization
Brilliant, LOVE it, thanks! 
- Thu Jul 02, 2015 10:45 pm
- Forum: Modeling
- Topic: Absolute beginners guide to IQMs
- Replies: 5
- Views: 17486
Re: Absolute beginners guide to IQMs
You're welcomeBluntz wrote:Thank you very much,I only wish this was done years ago when I had tons of time on my hands
- Fri Apr 03, 2015 7:16 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
it was a try and catch method(I said earlier). I tried every possible angle in Blender and I tried it then in game. After a lots of attempts I found that THAT angle was the only that aligned weapon correctly in the hand of player.
Ok, by 'try and catch', I'm assuming you mean 'trial and error ...
Ok, by 'try and catch', I'm assuming you mean 'trial and error ...
- Thu Apr 02, 2015 12:58 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
Then I found that the correct angle was diagonal, pointing towards hand. Ok, what do you mean when you say you 'found' that the correct angle was diagonal? Maybe it's a language issue (mi scusi), but 'found' implies guesswork/accident - rather than a reliable method. Or have I misunderstood you ...
- Tue Mar 31, 2015 1:17 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
Hi guys,
I've been reading your posts (over and over) and at this point, I'm not sure if we're still talking about
A: How to position the model in Blender so that it appears in the qc correctly without needing adjustments, or:
B: How to modify the self.angles code to incorporate/compensate for ...
I've been reading your posts (over and over) and at this point, I'm not sure if we're still talking about
A: How to position the model in Blender so that it appears in the qc correctly without needing adjustments, or:
B: How to modify the self.angles code to incorporate/compensate for ...
- Mon Mar 30, 2015 12:25 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
Spike: Thanks for all the detailed info. I'll be studying what you wrote really carefully.. it might take a while to sink in. I'm hoping links such as these will get my basic understanding up to scratch:
1. A great basic inrtoduction/definition of World space and model space .
2. Unfortunately I ...
1. A great basic inrtoduction/definition of World space and model space .
2. Unfortunately I ...
- Thu Mar 26, 2015 6:25 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
I tried opening Blender, putting the players right hand at '0 0 0', and then positioning the VWEP, but back in Quake (after attaching the grip to the hand in qc) it was *still* not connecting at the right angle.
origin != angles...
Yea, that was poorly phrased..... what I meant is that even after ...
origin != angles...
Yea, that was poorly phrased..... what I meant is that even after ...
- Thu Mar 26, 2015 2:49 pm
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
Note: for clarity, I'll be referring to 'the place on the VWEP where the right hand is supposed to connect' as the 'Grip'.
Maybe I do not understand what you're trying to do but.. why do you want to attach weapon directly in Blender? I mean, I consider weapon an entity. Full stop. An entity that ...
Maybe I do not understand what you're trying to do but.. why do you want to attach weapon directly in Blender? I mean, I consider weapon an entity. Full stop. An entity that ...
- Thu Mar 26, 2015 1:40 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Re: Help: CSQC VWEP Options?
Hey guys.
by vwep, onemanclan means visible weapons - as in weapons that are visible on other players. he does not mean view weapons/models that are visible only to yourself.
Yea, thanks for pointing that out toneddu2000, I assumed VWEP was a 'standard term'' for 'the weapon you see on *other ...
by vwep, onemanclan means visible weapons - as in weapons that are visible on other players. he does not mean view weapons/models that are visible only to yourself.
Yea, thanks for pointing that out toneddu2000, I assumed VWEP was a 'standard term'' for 'the weapon you see on *other ...
- Tue Mar 24, 2015 4:44 pm
- Forum: Quake Events
- Topic: Rock2ober 2014!!
- Replies: 4
- Views: 12837
Re: Rock2ober 2014!!
Cool vid, though I didn't have time to watch it all the way through. I feel like I missed a big piece of gaming culture since I never really played much TF. I think I'd just be holding my team back if I played now.
Nahhh, the more the merrier! :D
We play every Saturday+Sunday, 23:00 GMT ...
Nahhh, the more the merrier! :D
We play every Saturday+Sunday, 23:00 GMT ...
- Tue Mar 24, 2015 11:12 am
- Forum: CSQC Programming
- Topic: Help: CSQC VWEP Options?
- Replies: 29
- Views: 125105
Help: CSQC VWEP Options?
Hi all.
[EDIT: 'VWEP' is short for ''visible weapon'. It refers the weapon you see in *other* players hands. I'm not sure if it's the 'standard jargon', because I didn't see any definitions anywhere they have been discussed. More info (but no definition) here ]
Rather than getting into long ...
[EDIT: 'VWEP' is short for ''visible weapon'. It refers the weapon you see in *other* players hands. I'm not sure if it's the 'standard jargon', because I didn't see any definitions anywhere they have been discussed. More info (but no definition) here ]
Rather than getting into long ...
- Tue Mar 24, 2015 8:51 am
- Forum: CSQC Programming
- Topic: Absolute Beginners Guide to (CSQC) Hats
- Replies: 0
- Views: 43038
Absolute Beginners Guide to (CSQC) Hats
https://farm9.staticflickr.com/8644/16854074392_7672626afe_n.jpg
PREFACE
DISCLAIMER: I'm still figuring all this out, and I barely know what I'm doing, so apologies in advance for any inaccuracies in the following 'beginner friendly' explanations. Rather than have this sit on my hard drive until ...
PREFACE
DISCLAIMER: I'm still figuring all this out, and I barely know what I'm doing, so apologies in advance for any inaccuracies in the following 'beginner friendly' explanations. Rather than have this sit on my hard drive until ...
- Sun Mar 15, 2015 3:07 pm
- Forum: Modeling
- Topic: Absolute beginners guide to IQMs
- Replies: 5
- Views: 17486
Absolute beginners guide to IQMs
[UPDATE August 2019: Blender 2.8 is here, so 'things have changed'. I'm still figuring it out, but I *think* you need to use the nodes editor. Also you need to get an updated iqm exporter from here
[UPDATE August 2018: Updated animation info - you CANNOT export Blender-> iqm without at least 1 ...
[UPDATE August 2018: Updated animation info - you CANNOT export Blender-> iqm without at least 1 ...