Search found 1401 matches

by toneddu2000
Mon May 03, 2010 7:21 pm
Forum: QuakeC Programming
Topic: Paid programmer work
Replies: 32
Views: 8228

If you are making a totally new game though, especially new levels, it could be a good idea. It would help to know exactly what your overall goals are.
You reached the point Sajt. I 'm trying to create a brand new project, not a quake style clone. But I used the word "project" and not "game ...
by toneddu2000
Sun May 02, 2010 6:56 pm
Forum: QuakeC Programming
Topic: Paid programmer work
Replies: 32
Views: 8228

Ahhhh, I should have known it was going to be something like the tasks of Hercules!
:lol:
That sounds like "scripting", not AI. Or am I missing something?
Yeah, sorry when I spoke about Kismet, as Swift right replied, I meant a better event scripting interface. However I woul spend a word about ...
by toneddu2000
Sun May 02, 2010 12:11 pm
Forum: QuakeC Programming
Topic: Paid programmer work
Replies: 32
Views: 8228

First of all, I want to thank you all for your replies. I'd like to answer to your question individually:

@Sajt: Perfect!

@leileilol: it's a pity that there's not a concentration of quake c programmers in Italy :) ! Seriously, it's not a shame for me to pay a professionist for its work. Of course ...
by toneddu2000
Sat May 01, 2010 12:30 pm
Forum: QuakeC Programming
Topic: Paid programmer work
Replies: 32
Views: 8228

Paid programmer work

Hi guys, I'm an italian designer with the hobby for game development. I tried to create my own game with darkplaces but it's too hard without no knowledge of quakec! So I decided to make this post and to inform, who could be interested, that I would be happy to pay an expert quake c programmer to ...
by toneddu2000
Thu Feb 26, 2009 9:17 pm
Forum: General Discussion
Topic: making a mod:requests
Replies: 4
Views: 2059

Thanks a lot guys for your replies!And thanks for the links too!I've noticed that Nexuiz has a team work a bit "close", they don't seem to give useful informations about exporter tools, basic editing or single player creation tutorials. I think that I'm going to start with DP and then I tried to ...
by toneddu2000
Tue Feb 24, 2009 5:13 pm
Forum: General Discussion
Topic: making a mod:requests
Replies: 4
Views: 2059

making a mod:requests

Hi guys!I'm totally noob about Quake modding, so I'd like asking some things:
1)There's a way to use .tgas instead of .mip images in quake?I don' want to use a wad, because it's limited to 256colors per image
2)I downloaded Nexuiz buit I've noticed a completely different structure:no wads, tga ...