I might have a use for it, but right now I'm working on QC modding, so no engine compiling yet.
And, as a matter of fact, I'm working with Darkplaces, so I'll take it now and give it a try.
Search found 578 matches
- Sat Jan 24, 2009 9:22 am
- Forum: General Discussion
- Topic: anyone want to test drive MinGW gcc-4.3.2 own build ;)
- Replies: 4
- Views: 1918
- Fri Jan 23, 2009 8:06 pm
- Forum: General Discussion
- Topic: anyone want to test drive MinGW gcc-4.3.2 own build ;)
- Replies: 4
- Views: 1918
GUI
A GUI could be useful, and it's not hard to code either.
- Fri Jan 23, 2009 8:04 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
CoD
I can easily see this going into a full-fledged Call of Duty like game. A Quake mod set in the WW2 would be great. The game, the brushes, the atmosphere is better fitted for such a game than for a futuristic one.
Although, the future could look rather bleak with the Quake engine. Eh, time will ...
Although, the future could look rather bleak with the Quake engine. Eh, time will ...
- Thu Jan 22, 2009 7:41 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79515
QuArK
Actually, in QuArK, it's the other way around, faces share brushes. It's all for the purpose of consistent textures. Say you have a wall and you cut it to make a door. The wall brush would automatically split into at least 3 brushes. The texture will then be applied separately on these 3 brushes ...
- Wed Jan 21, 2009 7:46 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79515
.mdl
Thanks, I'll try to replace some .mdl files with .md3 and see if this happens again.
Oh, wait, does DirectQ support .md3? I guess not.
Oh, wait, does DirectQ support .md3? I guess not.
- Wed Jan 21, 2009 7:42 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79515
- Wed Jan 21, 2009 5:56 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79515
More DirectQ Feedback
Which level was it? I'd like to be able to reproduce this so I can get to the bottom of what's causing it.
It's the map with the trees, first one after the start map.
Also, I would like to ask something else. I've noticed a slight (sometimes ugly) weapon model "morphing" when moving idle. I ...
It's the map with the trees, first one after the start map.
Also, I would like to ask something else. I've noticed a slight (sometimes ugly) weapon model "morphing" when moving idle. I ...
- Wed Jan 21, 2009 9:22 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79515
DirectQ Feedback
I just managed to make a quick run through some levels and I noticed the transparency problems. They seem to appear when I move around.
In DM5 for example, in order to see the transparent water at the Pentagram location, I have to first go completely into the water, and get out again. Only then ...
In DM5 for example, in order to see the transparent water at the Pentagram location, I have to first go completely into the water, and get out again. Only then ...