Search found 578 matches

by Chip
Thu Jan 10, 2013 3:21 pm
Forum: General Discussion
Topic: Prydon Gates Mod
Replies: 39
Views: 19332

Re: Prydon Gates Mod

There is never a reason to get rid of code that you don't have a use for, except some self-deluding goal like a smaller exe, which in the modern age means the difference of a 10 minute download finishing a few milliseconds faster, and computers today have amounts of ram that make it a drop in the ...
by Chip
Wed Jan 09, 2013 5:22 pm
Forum: General Discussion
Topic: My fellow Quakers...
Replies: 20
Views: 9250

Re: My fellow Quakers...

I'd love to host it on QuakeWiki.net, maybe in a separate folder, QuakeWiki.net/Darkplaces.

I only copied the content and wanted to make it publicly modifiable, as it's hosted on WordPress with an inactive Wiki plugin.

UPDATE: OK, it's settled. I'll have a wiki system in place, with contributor ...
by Chip
Wed Dec 19, 2012 12:21 pm
Forum: Modeling
Topic: Animating a shotgun... need help
Replies: 8
Views: 17996

Re: Animating a shotgun... need help

Any updates on this @goldenboy? Will it be .md3?

I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.

Thanks in advance.
by Chip
Fri Dec 07, 2012 12:53 pm
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 86506

Re: Quake MOD - In The Shadows

I also voted, tweeted and shared on Facebook. Good luck!
by Chip
Fri Nov 16, 2012 11:02 am
Forum: QuakeC Programming
Topic: Preventing client velocity/angles input
Replies: 20
Views: 7911

Re: Preventing client velocity/angles input

I used to play that mod for hours on end like 10 years ago with some friends.

Too bad the source is not there, I read that they released the QW source, but I couldn't find it anywhere online.
by Chip
Thu Nov 15, 2012 9:34 pm
Forum: QuakeC Programming
Topic: Preventing client velocity/angles input
Replies: 20
Views: 7911

Re: Preventing client velocity/angles input

@Seven, Quake Requiem mod has a nice weapon called FreezeBomb. It does exactly what you need. Freezes you in place and displays yellow floating particles.

- freezebomb

"Freezes anything it touches. Shoots out little freezers, with a glowing blue proximity. If you get hit, or touch the yellow ...
by Chip
Thu Nov 15, 2012 9:30 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

goldenboy wrote:Anyway I don't care, I didn't post that shot for the FPS counter...
:) Is it your engine?
by Chip
Tue Nov 06, 2012 9:10 am
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 86506

Re: Quake MOD - In The Shadows

Those ammo pickup boxes really integrate into Quake's atmosphere. Great job!
by Chip
Mon Oct 01, 2012 6:56 am
Forum: General Discussion
Topic: Openning of Darkplaces Wiki
Replies: 42
Views: 32277

Re: Openning of Darkplaces Wiki

Spirit wrote:Better snatch the Google cache quickly, no idea how long they keep it!
OK, got everything from Google Cache. I'll rearrange and fix the links tonight.
by Chip
Sun Sep 30, 2012 12:54 pm
Forum: General Discussion
Topic: Openning of Darkplaces Wiki
Replies: 42
Views: 32277

Re: Openning of Darkplaces Wiki

These archives - http://archive.org/

If the Wiki gets back up, I'll delete the one on my site. Thanks for the link, I'll take a look.


UPDATE: Indeed, the Google cache shows more content. I'll wait several days, until Error gets back, then I'll see what I can do.
by Chip
Sun Sep 30, 2012 10:47 am
Forum: General Discussion
Topic: Openning of Darkplaces Wiki
Replies: 42
Views: 32277

Re: Openning of Darkplaces Wiki

Spirit wrote:No history, no proper credits to the authors and not complete at all.
I have copied the entire content from Web Archives. I have added Error as the main contributor. That's all there was in there. If Error doesn't reactivate the site, I'll try to update the wiki the missing sections.
by Chip
Sun Sep 30, 2012 9:46 am
Forum: General Discussion
Topic: Openning of Darkplaces Wiki
Replies: 42
Views: 32277

Re: Openning of Darkplaces Wiki

I got the Wiki up again last night - http://www.quakewiki.net/darkplaces-wiki/ - I have added all the content from the original site.

Feel free to browse it.
by Chip
Sat Sep 01, 2012 9:27 am
Forum: Mapping
Topic: Quake 3 BSP skyboxes?
Replies: 4
Views: 3459

Re: Quake 3 BSP skyboxes?

Here is my sky shader:


textures/dev-orange-black
{
// q3map_sunExt 1 1 1 120 -35 25 3 16 // red green blue intensity degrees elevation deviance samples
// q3map_lightmapFilterRadius 0 8 // self other

// q3map lightimage env/envmap/miramar_up.tga //color of projected light
// q3map_globaltexture ...
by Chip
Thu Aug 30, 2012 1:10 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 63778

Re: Introduction Thread

Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful. :)
Wow! Big update! Congratulations!

Looking forward to a "baby" Quake ;) or a "Quake" baby.
by Chip
Thu Jul 19, 2012 7:36 pm
Forum: General Discussion
Topic: Quake on Facebook!
Replies: 2
Views: 2247

Re: Quake on Facebook!

Hehe, Liked!