Search found 578 matches
- Thu Jan 10, 2013 3:21 pm
- Forum: General Discussion
- Topic: Prydon Gates Mod
- Replies: 39
- Views: 19332
Re: Prydon Gates Mod
There is never a reason to get rid of code that you don't have a use for, except some self-deluding goal like a smaller exe, which in the modern age means the difference of a 10 minute download finishing a few milliseconds faster, and computers today have amounts of ram that make it a drop in the ...
- Wed Jan 09, 2013 5:22 pm
- Forum: General Discussion
- Topic: My fellow Quakers...
- Replies: 20
- Views: 9250
Re: My fellow Quakers...
I'd love to host it on QuakeWiki.net, maybe in a separate folder, QuakeWiki.net/Darkplaces.
I only copied the content and wanted to make it publicly modifiable, as it's hosted on WordPress with an inactive Wiki plugin.
UPDATE: OK, it's settled. I'll have a wiki system in place, with contributor ...
I only copied the content and wanted to make it publicly modifiable, as it's hosted on WordPress with an inactive Wiki plugin.
UPDATE: OK, it's settled. I'll have a wiki system in place, with contributor ...
- Wed Dec 19, 2012 12:21 pm
- Forum: Modeling
- Topic: Animating a shotgun... need help
- Replies: 8
- Views: 17996
Re: Animating a shotgun... need help
Any updates on this @goldenboy? Will it be .md3?
I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.
Thanks in advance.
I'm looking forward to use dDo (http://quixel.se/ddo/) on the shotgun.
Thanks in advance.
- Fri Dec 07, 2012 12:53 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 86506
Re: Quake MOD - In The Shadows
I also voted, tweeted and shared on Facebook. Good luck!
- Fri Nov 16, 2012 11:02 am
- Forum: QuakeC Programming
- Topic: Preventing client velocity/angles input
- Replies: 20
- Views: 7911
Re: Preventing client velocity/angles input
I used to play that mod for hours on end like 10 years ago with some friends.
Too bad the source is not there, I read that they released the QW source, but I couldn't find it anywhere online.
Too bad the source is not there, I read that they released the QW source, but I couldn't find it anywhere online.
- Thu Nov 15, 2012 9:34 pm
- Forum: QuakeC Programming
- Topic: Preventing client velocity/angles input
- Replies: 20
- Views: 7911
Re: Preventing client velocity/angles input
@Seven, Quake Requiem mod has a nice weapon called FreezeBomb. It does exactly what you need. Freezes you in place and displays yellow floating particles.
- freezebomb
"Freezes anything it touches. Shoots out little freezers, with a glowing blue proximity. If you get hit, or touch the yellow ...
- freezebomb
"Freezes anything it touches. Shoots out little freezers, with a glowing blue proximity. If you get hit, or touch the yellow ...
- Thu Nov 15, 2012 9:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
Re: What are you working on?
goldenboy wrote:Anyway I don't care, I didn't post that shot for the FPS counter...
- Tue Nov 06, 2012 9:10 am
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 86506
Re: Quake MOD - In The Shadows
Those ammo pickup boxes really integrate into Quake's atmosphere. Great job!
- Mon Oct 01, 2012 6:56 am
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 32277
Re: Openning of Darkplaces Wiki
OK, got everything from Google Cache. I'll rearrange and fix the links tonight.Spirit wrote:Better snatch the Google cache quickly, no idea how long they keep it!
- Sun Sep 30, 2012 12:54 pm
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 32277
Re: Openning of Darkplaces Wiki
These archives - http://archive.org/
If the Wiki gets back up, I'll delete the one on my site. Thanks for the link, I'll take a look.
UPDATE: Indeed, the Google cache shows more content. I'll wait several days, until Error gets back, then I'll see what I can do.
If the Wiki gets back up, I'll delete the one on my site. Thanks for the link, I'll take a look.
UPDATE: Indeed, the Google cache shows more content. I'll wait several days, until Error gets back, then I'll see what I can do.
- Sun Sep 30, 2012 10:47 am
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 32277
Re: Openning of Darkplaces Wiki
I have copied the entire content from Web Archives. I have added Error as the main contributor. That's all there was in there. If Error doesn't reactivate the site, I'll try to update the wiki the missing sections.Spirit wrote:No history, no proper credits to the authors and not complete at all.
- Sun Sep 30, 2012 9:46 am
- Forum: General Discussion
- Topic: Openning of Darkplaces Wiki
- Replies: 42
- Views: 32277
Re: Openning of Darkplaces Wiki
I got the Wiki up again last night - http://www.quakewiki.net/darkplaces-wiki/ - I have added all the content from the original site.
Feel free to browse it.
Feel free to browse it.
- Sat Sep 01, 2012 9:27 am
- Forum: Mapping
- Topic: Quake 3 BSP skyboxes?
- Replies: 4
- Views: 3459
Re: Quake 3 BSP skyboxes?
Here is my sky shader:
textures/dev-orange-black
{
// q3map_sunExt 1 1 1 120 -35 25 3 16 // red green blue intensity degrees elevation deviance samples
// q3map_lightmapFilterRadius 0 8 // self other
// q3map lightimage env/envmap/miramar_up.tga //color of projected light
// q3map_globaltexture ...
textures/dev-orange-black
{
// q3map_sunExt 1 1 1 120 -35 25 3 16 // red green blue intensity degrees elevation deviance samples
// q3map_lightmapFilterRadius 0 8 // self other
// q3map lightimage env/envmap/miramar_up.tga //color of projected light
// q3map_globaltexture ...
- Thu Aug 30, 2012 1:10 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
Re: Introduction Thread
Wow! Big update! Congratulations!Supa wrote:I just want to provide an update - I moved in with my boyfriend, Forest 'LordHavoc' Hale about three weeks ago and our life together couldn't be any more wonderful.
Looking forward to a "baby" Quake
- Thu Jul 19, 2012 7:36 pm
- Forum: General Discussion
- Topic: Quake on Facebook!
- Replies: 2
- Views: 2247
Re: Quake on Facebook!
Hehe, Liked!