Search found 25 matches

by IceDagger
Thu Sep 29, 2005 10:17 am
Forum: General Discussion
Topic: Spaceship Models
Replies: 6
Views: 3452

Oic. Would anybody mind if I used them? I'm making a space combat game (something like Zone66). Needed a few models to get started.
by IceDagger
Thu Sep 29, 2005 5:48 am
Forum: General Discussion
Topic: Spaceship Models
Replies: 6
Views: 3452

Why not? (That is, if it's ok with Wazat)
Link? :D
by IceDagger
Wed Sep 28, 2005 3:45 pm
Forum: General Discussion
Topic: Spaceship Models
Replies: 6
Views: 3452

Spaceship Models

Anyone know where I can get some good spaceship models for a game I'm working on? I'm working on it in my spare time, Might release it if it looks ok. :D
by IceDagger
Wed Sep 28, 2005 3:16 pm
Forum: General Discussion
Topic: Future in game programing?
Replies: 3
Views: 2512

I've always wanted to work in the game industry actually... Started modding back in highschool, I think I was around 13 then.

I just got a job at a computer gaming company. Programming Trainee for a month, then I get promoted to regular programmer (If my performance is ok). I guess they'll have me ...
by IceDagger
Wed Sep 28, 2005 2:56 pm
Forum: General Discussion
Topic: I'm back!
Replies: 1
Views: 1991

I'm back!

Phew, finally got broadband here at home. Apparently my folks got pissed off with the really crappy dial up connection, and decided to go with a slightly less crappy broadband one.

Well, 256kbps DSL is a lot better than 28.8kbps.

Hope all is well. :D Same old room on gamesurge, right?
by IceDagger
Tue Apr 12, 2005 7:22 am
Forum: Artificial Intelligence
Topic: bot coding is fun
Replies: 5
Views: 6389

Lol yeah. Do girl bots
by IceDagger
Mon Dec 06, 2004 6:16 am
Forum: Engine Programming
Topic: changing player angles
Replies: 3
Views: 4786

TomazQuaze (and its derivative engines like Telejano), DP, and ProQuake to name a few.
by IceDagger
Thu Nov 25, 2004 3:47 am
Forum: QuakeC Programming
Topic: Coding is fun!
Replies: 3
Views: 3968

:roll:
by IceDagger
Thu Nov 25, 2004 3:39 am
Forum: QuakeC Programming
Topic: Angle turning code
Replies: 4
Views: 4291

You have to check which is the smaller angle, the one on the right, or the one on the left.

I think this is what's causing your problem:

If the turret were facing 160 degrees, and was told to turn to -160 degrees, your code might be rotating 160 down to 0, down to -160, when it would be faster to ...
by IceDagger
Fri Nov 19, 2004 10:53 am
Forum: Artificial Intelligence
Topic: come back to the original code?
Replies: 2
Views: 4778

If you want the bots to appear on the scoreboard (using only QuakeC), you need to hack the Quake net protocol in order to fool the real clients into displaying the bots in the rankings. This is what FrikBot, FrogBot and all other bots coded in QuakeC that appear in the scoreboard do.

In order to do ...