Search found 621 matches

by Downsider
Thu Nov 27, 2008 3:00 pm
Forum: QuakeC Programming
Topic: Stick-Physics
Replies: 35
Views: 23612

How many stick simulations do you use for a box and how many entities are required for a single box?
by Downsider
Thu Nov 27, 2008 2:31 am
Forum: QuakeC Programming
Topic: Stick-Physics
Replies: 35
Views: 23612

downsiders a pretty good coder, hes making a custom engine for the halo : solitude mod out of kuroks engine, hes also doing most of the qc coding :D i think as long as it has to do with coding and not content creation he shouldnt have a problem making an engine that can support anything that DP ...
by Downsider
Thu Nov 27, 2008 1:01 am
Forum: QuakeC Programming
Topic: Stick-Physics
Replies: 35
Views: 23612

It lives!

See here , and weep. Weep the tears of happiness!

Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'

self.angles_x = self.angles_x*-1;
Quite embarrassing really. LordHavoc looked at me and went all :roll:

Looks ...
by Downsider
Sat Oct 11, 2008 1:22 am
Forum: General Discussion
Topic: Minion TF bots...
Replies: 2
Views: 1261

Minion TF bots...

Okay, I recently discovered Minion's TF bots. Problen is it foesn't run, I get a QuakeC error.

What is a fix or alternate bot?
Thanks!
by Downsider
Thu Sep 25, 2008 2:22 am
Forum: QuakeC Programming
Topic: Tron-Style Walls..
Replies: 5
Views: 1895

Tron-Style Walls..

EDIT:
Thanks for your responses, but I found a method, thanks anyway.

I was wondering if the best method for this would be QC or an engine modification, as I don't want to leave a crapload of entities behind the player... Please respond, thanks.
by Downsider
Tue Sep 16, 2008 1:37 am
Forum: General Discussion
Topic: Kurok total conversion.
Replies: 39
Views: 13177

You're in the clear as long as you keep the folders seperate, basically.