Search found 621 matches
- Sat Mar 19, 2011 2:55 pm
- Forum: Gameplay & Design
- Topic: separation of body parts from the shot
- Replies: 12
- Views: 88033
- Mon Mar 14, 2011 4:36 am
- Forum: Mapping
- Topic: Detail Brush Support for Q1
- Replies: 15
- Views: 7758
- Sun Mar 13, 2011 3:56 am
- Forum: Modeling
- Topic: IQM export for 3ds Max?
- Replies: 3
- Views: 3538
- Sun Mar 13, 2011 3:28 am
- Forum: Modeling
- Topic: IQM export for 3ds Max?
- Replies: 3
- Views: 3538
IQM export for 3ds Max?
Blender's interface has an incredibly steep learning curve, and there's really no ideal way to get a model out of 3ds Max and into Blender, nonetheless into the IQM or IQE format at all.
Anybody willing to donate a bit of their time to port it over from Python to whatever 3ds Max uses?
Anybody willing to donate a bit of their time to port it over from Python to whatever 3ds Max uses?
- Sat Mar 12, 2011 9:02 pm
- Forum: QuakeC Programming
- Topic: Imitating ball physics
- Replies: 6
- Views: 1839
My bad.JasonX wrote:ODE is an engine modification. I'm talking about pure QuakeC, such as Gyro.
http://www.youtube.com/watch?v=BEdlsj3qUMQ
That requires some builtins, but the majority of the work is done in QC.
- Sat Mar 12, 2011 3:23 pm
- Forum: QuakeC Programming
- Topic: Imitating ball physics
- Replies: 6
- Views: 1839
http://www.youtube.com/watch?v=svURGwNY9j0JasonX wrote:I thought it used the Q3 engine. Well, anyway, is ball physics possible? Has it been done before?
- Sat Mar 12, 2011 2:49 pm
- Forum: QuakeC Programming
- Topic: QuakeC Animation "Tree"
- Replies: 23
- Views: 6772
- Fri Mar 11, 2011 12:02 am
- Forum: Modeling
- Topic: 3ds Max -> MD3 with textures?
- Replies: 5
- Views: 3426
- Thu Mar 10, 2011 2:46 am
- Forum: Modeling
- Topic: 3ds Max -> MD3 with textures?
- Replies: 5
- Views: 3426
Site doesn't appear to function.leileilol wrote:http://wadfather.mr-gibs.com/
This is a good old place, rescued from the shambles of a dying PlanetHalflife
- Wed Mar 09, 2011 2:36 am
- Forum: Engine Programming
- Topic: Fast spherical -> cartesian coordinate?
- Replies: 0
- Views: 2396
Fast spherical -> cartesian coordinate?
Trying to get up some code for MD3's and using what Wikipedia said to do to convert spherical coordinates to cartesian coordinates is frustratingly slow and results in having around a 10 second wait to load my test model on my PSP :?
Does anybody have a function that, perhaps, uses a lookup table ...
Does anybody have a function that, perhaps, uses a lookup table ...
- Wed Mar 09, 2011 12:14 am
- Forum: Modeling
- Topic: 3ds Max -> MD3 with textures?
- Replies: 5
- Views: 3426
3ds Max -> MD3 with textures?
Some of the models I'm converting have multiple textures on the same model, so it would be ideal if there was a way to get a model from 3ds Max -> MD3 with textures preserved, unlike the plugin Ceriux posted earlier.. Does anybody know of a way?
- Sun Mar 06, 2011 3:22 pm
- Forum: Engine Programming
- Topic: Mass Search and Replace?
- Replies: 18
- Views: 4934
http://www.digitalvolcano.co.uk/content/textcrawler
Free one.
EDIT:
There two also showed up in the comments on that giveaway site:
http://www.inforapid.com/html/searchreplace.htm
http://sw.ixoft.com/texfinderx/
Both free.
Free one.
EDIT:
There two also showed up in the comments on that giveaway site:
http://www.inforapid.com/html/searchreplace.htm
http://sw.ixoft.com/texfinderx/
Both free.
- Wed Mar 02, 2011 10:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
- Sun Feb 27, 2011 7:47 pm
- Forum: Engine Programming
- Topic: make hud display elements fade
- Replies: 10
- Views: 2248
