And, finally, Remake will be open source so you can take the maps, code, and add md3 models and DP features and CSQC menus later and release your own version for Darkplaces, and then you will have your next-gen Quake mod. And everybody will be happy.
Except the guys with slower computers, and ...
Search found 924 matches
- Sun Oct 26, 2008 2:15 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 20111
- Sun Oct 26, 2008 2:05 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 20111
- Sun Oct 26, 2008 1:59 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 20111
Now, on that (and then I think I'll just stop rambling on these issues altogether), I have some reservation. My view of the mapping community is that there are still a majority of mappers (I hate to view it as a monolothic entity, I do know it's made up of different personalities, but I guess there ...
- Tue Oct 14, 2008 11:27 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 8545
- Tue Oct 14, 2008 9:35 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 8545
- Tue Oct 14, 2008 10:32 am
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 8545
Examples would be Nehahra, Marcher or Warpspasm that were special enough that people were willing to download a custom engine specifically to play it.
(AguirRe's) Nehquake requires Windows, Joequake doesn't run all of Nehahra, on Linux at least. Warp practically requires AguirRe's engines, which ...
(AguirRe's) Nehquake requires Windows, Joequake doesn't run all of Nehahra, on Linux at least. Warp practically requires AguirRe's engines, which ...
- Mon Oct 13, 2008 5:47 pm
- Forum: Engine Programming
- Topic: .alpha
- Replies: 24
- Views: 8545
.alpha
Baker wrote elsewhere:
Closer to being accepted:
transparentish glass (.alpha) in brush models
The Remake Quake project is strongly considering dropping .alpha since it breaks compatibility.
Crossplatform considerations also play into this.
The day Joequake, Fitzquake, Tyrquake and Fruitz ...
Closer to being accepted:
transparentish glass (.alpha) in brush models
The Remake Quake project is strongly considering dropping .alpha since it breaks compatibility.
Crossplatform considerations also play into this.
The day Joequake, Fitzquake, Tyrquake and Fruitz ...
- Sat Oct 04, 2008 1:55 am
- Forum: General Discussion
- Topic: Kurok total conversion.
- Replies: 39
- Views: 13177
- Sat Sep 27, 2008 12:18 am
- Forum: QuakeC Programming
- Topic: Grunt VWep mod.
- Replies: 3
- Views: 2210