Search found 186 matches

by Biodude
Sun Nov 07, 2010 10:46 pm
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 29167

hey crowbar, I see you finally released the source :D

Just a question though, will you ever make a pc version?
by Biodude
Sun Nov 07, 2010 4:02 am
Forum: Engine Programming
Topic: A form of fte quakeworld or CSQC on a psp quake engine?
Replies: 5
Views: 1658

Well, I helped him with a few models and hud things, then he stopped, then picked back up, then stopped again...
by Biodude
Sun Nov 07, 2010 2:18 am
Forum: Engine Programming
Topic: A form of fte quakeworld or CSQC on a psp quake engine?
Replies: 5
Views: 1658

Just asking. Also, what? lt's lukifel's game. I share his dropbox folder for after glow, and even helped him out a bit with it :?
by Biodude
Sun Nov 07, 2010 1:56 am
Forum: Engine Programming
Topic: A form of fte quakeworld or CSQC on a psp quake engine?
Replies: 5
Views: 1658

A form of fte quakeworld or CSQC on a psp quake engine?

Is it possible for csqc to be ported to the psp quake? I wanted to try out the after glow quake mod(with some modifications done to the mod itself) on the psp.
by Biodude
Fri Nov 05, 2010 11:22 am
Forum: QuakeC Programming
Topic: <New coder needed for conscript>
Replies: 55
Views: 11807

blubs you could have just send samuk a pm.

This is a thread from 8 months ago, alot has changed in conscript since then.....

I am only 15, but I think I act a bit more mature than the "psp community". It mostly consists of kids who are obsessed with a game console game, and has literally no idea ...
by Biodude
Wed Nov 03, 2010 11:45 am
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 29167

Hmm... :(
Again, your callous decision
The fact that I put crap to GPL...

it is not so I do not have time right now work with the engine at this time he did not finish and does not compile

i third course student, and i have one day of rest... sorry



Source codes will be here in a couple of ...
by Biodude
Mon Nov 01, 2010 9:43 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

I really liked how fast hl1 bsp loaded, its just it could really use external wad support.
by Biodude
Sun Oct 31, 2010 5:38 am
Forum: Modeling
Topic: A little help with model postioning?
Replies: 6
Views: 3301

oh hai downsider, hows the weather?

They are a bunch of hl1 mdl character models, and they literally walk forward in their animations, instead of walking in place.
Not for conscript.

They have nothing to do with the hl2 beta, hl2, whatever, it is just a problem that came up when I was converting ...
by Biodude
Sun Oct 31, 2010 3:16 am
Forum: Modeling
Topic: A little help with model postioning?
Replies: 6
Views: 3301

make some effort? I just spent like 6 hours in qme animating, resizing, and editing models! Im a bit tired, and wanted a bit of help :P

I think I found a way by manually moving back the x on each frame.
by Biodude
Sat Oct 30, 2010 9:04 pm
Forum: Modeling
Topic: A little help with model postioning?
Replies: 6
Views: 3301

A little help with model postioning?

I have a few player models converted from hl1 mdl format, and on certain run and walk animations, they run away from their origins.

My friend usually helps me with this, but I haven't heard from him in a while, so can anyone help me fix these frames so they are all at the origin? Its a little hard ...
by Biodude
Tue Oct 26, 2010 11:23 am
Forum: Modeling
Topic: [REQUEST] H&K USP Match
Replies: 21
Views: 8478

I already gave him some, urban
by Biodude
Wed Oct 20, 2010 8:28 pm
Forum: Quake Events
Topic: Rock2ober 2010!
Replies: 3
Views: 13861

Hmm, not sure if I can commit that day, I will tell ya if I can.

Thanks for the info :)
by Biodude
Mon Oct 18, 2010 9:43 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

alright, Its just I had kurok on my psp at the time, and it was 0.3

Can you make it so that you can turn on mp3 shuffle mode? or maybe a background menu music?
by Biodude
Mon Oct 18, 2010 11:38 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

yea, I was playing kurok at the time on it. The smoke is not transparent/alpha anymore.

I was playing kurok 0.3
by Biodude
Mon Oct 18, 2010 2:08 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

Hmm, a bunch of bugs I see

-mp3 player isn't working, its playing chips of the song, then crashing in a bit.

-random crashing, bunch of misc bugs that you probably already know of