Search found 186 matches
- Tue Jul 31, 2012 1:28 am
- Forum: Engine Programming
- Topic: ProQuake PSP 4.71
- Replies: 6
- Views: 4704
Re: ProQuake PSP 4.71
I see what you mean, I just thought it worked both ways with the cd commands, since it did work when I typed in cd play/stop
- Mon Jul 30, 2012 2:01 pm
- Forum: Engine Programming
- Topic: ProQuake PSP 4.71
- Replies: 6
- Views: 4704
Re: ProQuake PSP 4.71
Hey, doing a great job with the engine, I've been playing around with the mp3 support, and I can only get one song to play. I renamed the tracks like you said, and when I try to do cd next, next, anything, it just stays on the song. Am I doing something wrong again? The song that plays first is ...
- Thu Nov 24, 2011 2:16 pm
- Forum: QuakeC Programming
- Topic: Random monster spawning
- Replies: 4
- Views: 1906
Re: Random monster spawning
I'll check it out, thanks guys 
- Sun Nov 13, 2011 1:17 am
- Forum: QuakeC Programming
- Topic: Random monster spawning
- Replies: 4
- Views: 1906
Random monster spawning
Hey, what would it take to make a box in world craft, and inside that box monsters randomly spawn on a timer. The box would be invisable ingame, but what could I do to make this? would the only way be making a ton of random monster spawns on timers or what?
thanks
thanks
- Sun Sep 25, 2011 2:29 am
- Forum: General Discussion
- Topic: Was the TF logo...
- Replies: 13
- Views: 3445
Re: Was the TF logo...
I wish I knew about TF/was old enough to understand it in the 90's. I loved playing tfc for a while, but I just cannot play tf2 for more than 3 days without getting bored of hearing all these kids trade hats all day...
- Wed Sep 07, 2011 2:11 am
- Forum: General Discussion
- Topic: Congratz on forum upgrade
- Replies: 26
- Views: 5524
Re: Congratz on forum upgrade
I love the new look, but I'm having problems distinguishing the new post icons from normal. Its weird, its like my eyes are messed up when I look at it, and I have 20/20 vision. Maybe make it a little darker or something 
- Sat Sep 03, 2011 10:18 pm
- Forum: Gameplay & Design
- Topic: trigger_changelevel problem on the psp
- Replies: 7
- Views: 16196
- Thu Aug 11, 2011 1:30 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Thu Aug 11, 2011 2:57 am
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Wed Aug 10, 2011 7:42 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Wed Aug 10, 2011 4:40 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Tue Aug 09, 2011 2:38 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Mon Aug 08, 2011 8:55 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Sun Aug 07, 2011 12:53 pm
- Forum: General Discussion
- Topic: Looking for mods to try out on the psp
- Replies: 21
- Views: 5987
- Wed Mar 30, 2011 2:07 am
- Forum: General Discussion
- Topic: Molotov cocktail model
- Replies: 2
- Views: 1554
I have a model for you, slapped on a beta skin. You can remake the skin if you want.
I actually have another, but it is a bit high poly for quake standards
http://www.sendspace.com/file/pglxgr
I actually have another, but it is a bit high poly for quake standards
http://www.sendspace.com/file/pglxgr