Search found 55 matches

by UrbanKid
Fri Dec 11, 2009 7:55 am
Forum: General Discussion
Topic: StarCraft PSP
Replies: 11
Views: 2684

Oh...

Like Ftequake?
by UrbanKid
Wed Dec 09, 2009 1:52 pm
Forum: General Discussion
Topic: StarCraft PSP
Replies: 11
Views: 2684

StarCraft PSP

Star Craft First Assault against the Zenomorphs
-----------------------------------------------------
IN ORDER TO JOIN PLEASE SHOW SOME WORK

Go here for more info : http://www.pspmod.com/forums/sony-psp-h ... s-rts.html
by UrbanKid
Mon Nov 30, 2009 5:46 am
Forum: General Discussion
Topic: Looking for some help on csportable
Replies: 10
Views: 2631

well like he sad

but we are making this mod on the psp

we are using dquake engine it supports hl1 models and maps
by UrbanKid
Mon Nov 30, 2009 1:04 am
Forum: General Discussion
Topic: Looking for some help on csportable
Replies: 10
Views: 2631

well

Ok thanks for the help but i need to find a m

Modeler
Gfx
and stuffs
by UrbanKid
Fri Nov 27, 2009 11:51 am
Forum: General Discussion
Topic: Looking for some help on csportable
Replies: 10
Views: 2631

...i have no idea

well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make?


IMA BAD ENGLISH and not very good at words
by UrbanKid
Thu Nov 26, 2009 3:01 am
Forum: General Discussion
Topic: Looking for some help on csportable
Replies: 10
Views: 2631

Looking for some help on csportable

Hello, I am a animator for a psp quake mod named counter strike portable, which had the basic gameplay of counter strike, like buy menus, most weapons, reloading,teams, chatting with wavs, etc., and I am trying to learn how to code so I can improve on alot of bugs on this game. I've already added in ...
by UrbanKid
Tue Nov 24, 2009 7:14 am
Forum: QuakeC Programming
Topic: Weapon Reload
Replies: 16
Views: 4814

o

ok....thanks!
by UrbanKid
Thu Nov 19, 2009 4:03 am
Forum: Programming Tutorials
Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
Replies: 38
Views: 33796

hey

Hey MDave could you help me merge the csportable and kurok together so i could use better animations for csportable
by UrbanKid
Thu Nov 19, 2009 3:53 am
Forum: General Discussion
Topic: Models Converted from CSCZ
Replies: 7
Views: 3231

...

nice!
by UrbanKid
Thu Nov 19, 2009 1:51 am
Forum: QuakeC Programming
Topic: Weapon Reload
Replies: 16
Views: 4814

thanks

...edited.....

i have encountered this problem
compiling csportable/cspplayer.qc
in function player_reloadk39 (line 939),
csportable/cspplayer.qc:939: error: Unknown frame macro $stand41
in function player_reloadk40 (line 940),
csportable/cspplayer.qc:940: error: Unknown frame macro $stand42
in ...
by UrbanKid
Wed Nov 18, 2009 11:59 am
Forum: QuakeC Programming
Topic: Weapon Reload
Replies: 16
Views: 4814

yes i have a model

i converted glock pistol from cs and i wanted to add full firing animations and reload animations


oh yeah i always check the forums every 5minutes or less

http://www.sendspace.com/file/y5mmkm
by UrbanKid
Wed Nov 18, 2009 11:57 am
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 18586

hmm....

...i found a way to play it on dquake psp it has somethings from darkplaces i know but doesn't support over the glquake limit
so i replace the models with null.mdl but i keep getting this error player.mdl precached something like that
by UrbanKid
Wed Nov 18, 2009 9:40 am
Forum: QuakeC Programming
Topic: Weapon Reload
Replies: 16
Views: 4814

O a

o a reload code....i could use some help for csportable i want to add more frames for all my custom animated weapons in the game
this could help thanks.
by UrbanKid
Wed Nov 18, 2009 9:36 am
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 18586

..........

i am trying to say can this work for glquake? cause i really want to play it
by UrbanKid
Wed Nov 11, 2009 2:21 pm
Forum: General Discussion
Topic: THE HORROR
Replies: 48
Views: 18586

Ummm...sorry but

Hey i am sorry to ask can you make one for the glquake or something like that?