Search found 55 matches
- Fri Dec 11, 2009 7:55 am
- Forum: General Discussion
- Topic: StarCraft PSP
- Replies: 11
- Views: 2684
Oh...
Like Ftequake?
- Wed Dec 09, 2009 1:52 pm
- Forum: General Discussion
- Topic: StarCraft PSP
- Replies: 11
- Views: 2684
StarCraft PSP
Star Craft First Assault against the Zenomorphs
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IN ORDER TO JOIN PLEASE SHOW SOME WORK
Go here for more info : http://www.pspmod.com/forums/sony-psp-h ... s-rts.html
-----------------------------------------------------
IN ORDER TO JOIN PLEASE SHOW SOME WORK
Go here for more info : http://www.pspmod.com/forums/sony-psp-h ... s-rts.html
- Mon Nov 30, 2009 5:46 am
- Forum: General Discussion
- Topic: Looking for some help on csportable
- Replies: 10
- Views: 2631
well like he sad
but we are making this mod on the psp
we are using dquake engine it supports hl1 models and maps
we are using dquake engine it supports hl1 models and maps
- Mon Nov 30, 2009 1:04 am
- Forum: General Discussion
- Topic: Looking for some help on csportable
- Replies: 10
- Views: 2631
well
Ok thanks for the help but i need to find a m
Modeler
Gfx
and stuffs
Modeler
Gfx
and stuffs
- Fri Nov 27, 2009 11:51 am
- Forum: General Discussion
- Topic: Looking for some help on csportable
- Replies: 10
- Views: 2631
...i have no idea
well i usually animate them and convert models but i am lazy mostly so i converted alot of models but which is best convert or make?
IMA BAD ENGLISH and not very good at words
IMA BAD ENGLISH and not very good at words
- Thu Nov 26, 2009 3:01 am
- Forum: General Discussion
- Topic: Looking for some help on csportable
- Replies: 10
- Views: 2631
Looking for some help on csportable
Hello, I am a animator for a psp quake mod named counter strike portable, which had the basic gameplay of counter strike, like buy menus, most weapons, reloading,teams, chatting with wavs, etc., and I am trying to learn how to code so I can improve on alot of bugs on this game. I've already added in ...
- Tue Nov 24, 2009 7:14 am
- Forum: QuakeC Programming
- Topic: Weapon Reload
- Replies: 16
- Views: 4814
o
ok....thanks!
- Thu Nov 19, 2009 4:03 am
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 33796
hey
Hey MDave could you help me merge the csportable and kurok together so i could use better animations for csportable
- Thu Nov 19, 2009 3:53 am
- Forum: General Discussion
- Topic: Models Converted from CSCZ
- Replies: 7
- Views: 3231
...
nice!
- Thu Nov 19, 2009 1:51 am
- Forum: QuakeC Programming
- Topic: Weapon Reload
- Replies: 16
- Views: 4814
thanks
...edited.....
i have encountered this problem
compiling csportable/cspplayer.qc
in function player_reloadk39 (line 939),
csportable/cspplayer.qc:939: error: Unknown frame macro $stand41
in function player_reloadk40 (line 940),
csportable/cspplayer.qc:940: error: Unknown frame macro $stand42
in ...
i have encountered this problem
compiling csportable/cspplayer.qc
in function player_reloadk39 (line 939),
csportable/cspplayer.qc:939: error: Unknown frame macro $stand41
in function player_reloadk40 (line 940),
csportable/cspplayer.qc:940: error: Unknown frame macro $stand42
in ...
- Wed Nov 18, 2009 11:59 am
- Forum: QuakeC Programming
- Topic: Weapon Reload
- Replies: 16
- Views: 4814
yes i have a model
i converted glock pistol from cs and i wanted to add full firing animations and reload animations
oh yeah i always check the forums every 5minutes or less
http://www.sendspace.com/file/y5mmkm
oh yeah i always check the forums every 5minutes or less
http://www.sendspace.com/file/y5mmkm
- Wed Nov 18, 2009 11:57 am
- Forum: General Discussion
- Topic: THE HORROR
- Replies: 48
- Views: 18586
hmm....
...i found a way to play it on dquake psp it has somethings from darkplaces i know but doesn't support over the glquake limit
so i replace the models with null.mdl but i keep getting this error player.mdl precached something like that
so i replace the models with null.mdl but i keep getting this error player.mdl precached something like that
- Wed Nov 18, 2009 9:40 am
- Forum: QuakeC Programming
- Topic: Weapon Reload
- Replies: 16
- Views: 4814
O a
o a reload code....i could use some help for csportable i want to add more frames for all my custom animated weapons in the game
this could help thanks.
this could help thanks.
- Wed Nov 18, 2009 9:36 am
- Forum: General Discussion
- Topic: THE HORROR
- Replies: 48
- Views: 18586
..........
i am trying to say can this work for glquake? cause i really want to play it
- Wed Nov 11, 2009 2:21 pm
- Forum: General Discussion
- Topic: THE HORROR
- Replies: 48
- Views: 18586
Ummm...sorry but
Hey i am sorry to ask can you make one for the glquake or something like that?