Search found 64 matches

by ijed
Sat Aug 02, 2008 3:57 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Thanks Supa, most of my posts here will be on generic crap 'didn't he learn that his first day coding?' stuff. (Hungover that day ;) ) But hopefully it'll end up with something worth playing.

mh - I couldn't read your code very well, but I'll say that I prefer under the bonnet stuff over visual ...
by ijed
Sat Jul 26, 2008 2:36 pm
Forum: General Discussion
Topic: The Quake mod dreams thread.
Replies: 23
Views: 10815

Fair enough - Quake is set up for bsp and not occlusion by object / face.
by ijed
Sat Jul 26, 2008 5:08 am
Forum: General Discussion
Topic: The Quake mod dreams thread.
Replies: 23
Views: 10815

Tough to do in any game?

Got to disagree there. It depends on how open the basic platform is, assuming you're working on a mod. Otherwise giving the camera collision or else making the props interpolate to opacity 0 when in between the player and camera works.

But for those you need a team ...
by ijed
Sat Jul 26, 2008 4:39 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Hello

Thought I'd take a look over here apart from the tutorials since I'm learning (mangling) Qc.

Interesting to see alot of names I know of or half-know from various mods, like seeing another side of Quake.

I'm working on a remake of episode 3 - nothing for The QExpo (Cocot, sorry, I don't think I'll ...