The total kills possible isn't shown because we were floating the idea of not showing it. Similar to doom percentage kills, but with even less info.
Seems to be alot of dislike for it, so we'll see what happens.
The rain sprite is actually a distributed model - that many sprites would probably ...
Search found 64 matches
- Wed Aug 05, 2009 1:40 am
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Tue Aug 04, 2009 4:40 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Tue Aug 04, 2009 12:06 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Mon Aug 03, 2009 7:02 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Sun Aug 02, 2009 11:50 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Sun Aug 02, 2009 10:36 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
Ugh
1500*168 pixels across six skins, two of which are the same.
- Sun Aug 02, 2009 6:25 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
- Sun Aug 02, 2009 4:32 pm
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
Thanks. Yeah, we discussed chainsaw swinging - swing and hold on hit sounds much better.
As to the rain, it is an emission, but of a cloud of models. Doing it with one emission per drop would strain most machines, so this is the compromise. To do it with particles is practically impossible - they ...
As to the rain, it is an emission, but of a cloud of models. Doing it with one emission per drop would strain most machines, so this is the compromise. To do it with particles is practically impossible - they ...
- Sun Aug 02, 2009 5:18 am
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
Thanks
Thanks for the comments.
We could do a visual upgrade, but not at the same time as such a major overhaul of everything else. There's lots of others working on such stuff as well.
As to the rain, it doesn't actually produce noise, there's just a global sound effect. Could be the volume is too high ...
We could do a visual upgrade, but not at the same time as such a major overhaul of everything else. There's lots of others working on such stuff as well.
As to the rain, it doesn't actually produce noise, there's just a global sound effect. Could be the volume is too high ...
- Sun Aug 02, 2009 1:11 am
- Forum: General Discussion
- Topic: Remake Quake Demo
- Replies: 43
- Views: 13130
Remake Quake Demo
This is the first Remake Quake Demo:
Rar:
http://www.4shared.com/file/122288959/a552174c/RemakeQuakeDemo.html
Zip:
http://www.4shared.com/file/122493551/9eab2bb6/RemakeQuakeDemo.html
It's a pre-alpha with only one map, but supporting the three core game modes.
It's also the full partial ...
Rar:
http://www.4shared.com/file/122288959/a552174c/RemakeQuakeDemo.html
Zip:
http://www.4shared.com/file/122493551/9eab2bb6/RemakeQuakeDemo.html
It's a pre-alpha with only one map, but supporting the three core game modes.
It's also the full partial ...
- Mon Apr 13, 2009 10:39 pm
- Forum: Quake Events
- Topic: Quake Expo 2009
- Replies: 36
- Views: 73883
Go for it.
I wasn't disappointed at all by the previous expo. It didn't wash the dishes or open a portal to the netherworld but that's not what I was expecting.
Instead it was a nice little showplace that got me to see some stuff I wouldn't have normally.
For the record, RemakeQuake will be doing a booth ...
Instead it was a nice little showplace that got me to see some stuff I wouldn't have normally.
For the record, RemakeQuake will be doing a booth ...
- Tue Aug 26, 2008 3:26 pm
- Forum: Tutorial Help
- Topic: poison
- Replies: 5
- Views: 17165
Nice
Thanks alot. Seems like I was nearly there.
- Tue Aug 26, 2008 2:05 am
- Forum: Tutorial Help
- Topic: poison
- Replies: 5
- Views: 17165
- Mon Aug 25, 2008 3:19 pm
- Forum: Tutorial Help
- Topic: poison
- Replies: 5
- Views: 17165
Damn
I tried this, but it didn't work, looks like I got the syntax wrong 
Thanks, I'll try it tonight.
Thanks, I'll try it tonight.
- Mon Aug 25, 2008 12:15 am
- Forum: Tutorial Help
- Topic: poison
- Replies: 5
- Views: 17165
poison
Ok, I'm trying to implement an enemy that poisons the player using the tutorial:
http://www.inside3d.com/showtutorial.php?id=65
Which is for a player's poison axe. I copied it into the enemy's attack in question and nothing happens. It looks like there's something missing somewhere - do I need to ...
http://www.inside3d.com/showtutorial.php?id=65
Which is for a player's poison axe. I copied it into the enemy's attack in question and nothing happens. It looks like there's something missing somewhere - do I need to ...