Yeah, when I tried that it showed up without animation, but most likely that's something I'm doing wrong with the export options.
Believe it or not I had all this crap working with a convoluted workflow using Quick3D/Qme, full of hidden minefields that would corrupt the mesh, texture or changeover ...
Search found 64 matches
- Wed Dec 29, 2010 1:26 pm
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Wed Dec 29, 2010 1:39 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Wed Dec 29, 2010 12:13 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Tue Mar 16, 2010 8:23 pm
- Forum: QuakeC Programming
- Topic: Help With: func_door_model
- Replies: 0
- Views: 2106
Help With: func_door_model
So:
I've got a point entity called a func_door_model. The idea is for the mapper to specify a .bso model in there and circumnavigate a load of issues - breaking max models, patchy lighting, messing around with texture alignment etc.
It seems to work pretty well, the whole idea is to later on ...
I've got a point entity called a func_door_model. The idea is for the mapper to specify a .bso model in there and circumnavigate a load of issues - breaking max models, patchy lighting, messing around with texture alignment etc.
It seems to work pretty well, the whole idea is to later on ...
- Fri Jan 15, 2010 3:01 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Tue Dec 22, 2009 3:42 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Fri Dec 18, 2009 3:24 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
And a question - has any Quake mod or map utlisised mapobjects well? It seems strange that such a powerful tool has been pretty much ignored.
Pissing about making rotatings or fiddly brushwork seems to be the best way to kill your own drive to finish a map, mainly because it was never intended to ...
Pissing about making rotatings or fiddly brushwork seems to be the best way to kill your own drive to finish a map, mainly because it was never intended to ...
- Fri Dec 18, 2009 3:16 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Fri Dec 18, 2009 1:30 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Fri Dec 18, 2009 1:08 am
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Thu Dec 17, 2009 11:45 pm
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Thu Dec 17, 2009 11:11 pm
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
Yeah that's the version with model showing in.
I I tried using 3.4 as opposed to Baker's repacked 3.3 and there was some issue that I can't remember that screwed it up, maybe textures. Will give models a try though, only problem being which field it reads to show which model.
We could just change ...
I I tried using 3.4 as opposed to Baker's repacked 3.3 and there was some issue that I can't remember that screwed it up, maybe textures. Will give models a try though, only problem being which field it reads to show which model.
We could just change ...
- Thu Dec 17, 2009 10:42 pm
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Thu Dec 17, 2009 12:48 pm
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638
- Wed Dec 16, 2009 10:07 pm
- Forum: General Discussion
- Topic: Remake Quake Winter MP Demo
- Replies: 84
- Views: 27638