http://project-aftershock.newgrounds.com/ IIRC that was built on non-free stuff. I did not find it very good either.
Which kind of non-free stuff?
This soundtrack seems good enough to be used in something like FlashQuake, where the data and the engine are linked into a single file. Pre-made self ...
Search found 929 matches
- Sun Apr 11, 2010 11:43 pm
- Forum: General Discussion
- Topic: Quake Canon
- Replies: 32
- Views: 7190
- Sun Apr 11, 2010 4:50 pm
- Forum: Engine Programming
- Topic: GoldQuake : Improved WinQuake
- Replies: 49
- Views: 12451
Re: GoldQuake : Improved WinQuake
I don't think bombing to desktop screwing your mouse settings after restarting the same level isn't worth handwaving as 'stable'. It isn't.
It's most likely a bug in the 3D renderer. I'm taking a look.
Sometimes I also get this while the console scrolls up during the beginning of the first demo ...
It's most likely a bug in the 3D renderer. I'm taking a look.
Sometimes I also get this while the console scrolls up during the beginning of the first demo ...
- Sun Apr 11, 2010 8:12 am
- Forum: Engine Programming
- Topic: GoldQuake : Improved WinQuake
- Replies: 49
- Views: 12451
Re: GoldQuake : Improved WinQuake
Some precedents are ToChris and Makaqu. (...) I'll use these for reference if I ever need to. But I'm not interested in starting with them as a base, because I have no idea how buggy they might be (I recall ToChris to be a bit crashy).
ToChriS 1.67 is really stable, more than vanilla Quake from ...
ToChriS 1.67 is really stable, more than vanilla Quake from ...
- Sun Apr 11, 2010 7:44 am
- Forum: Engine Programming
- Topic: Exposing the Controls to the Client
- Replies: 19
- Views: 5812
- Fri Nov 13, 2009 1:27 am
- Forum: General Discussion
- Topic: 200 ways to tell you play too much Quake.
- Replies: 66
- Views: 20197
211: you look at this pic and the first thought in your mind is "Shub-Niggurath!".
- Wed Nov 11, 2009 8:53 am
- Forum: Engine Programming
- Topic: Moving the guns from centre to right
- Replies: 3
- Views: 1823
The main problem is not all weapon models are placed at the same position, so the settings that work for a weapon will not work for some of the others. Some of them will always look wrong.
IMO the best way is to move the camera a bit to the side, which Makaqu does, because this will not affect the ...
IMO the best way is to move the camera a bit to the side, which Makaqu does, because this will not affect the ...
- Wed Nov 11, 2009 8:01 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511189
- Sat Jan 03, 2009 1:09 pm
- Forum: QuakeC Programming
- Topic: Putting barriers around QC
- Replies: 10
- Views: 4011
Re: Putting barriers around QC
If you download and run a mod you implicitly trust it not to mess with your settings.
Actually, when I run a mod I know I'm giving it permission to mess with the settings.
And each mod has its own config.cfg, so it shouldn't be a problem.
A bypass mechanism is implemented so that players can ...
Actually, when I run a mod I know I'm giving it permission to mess with the settings.
And each mod has its own config.cfg, so it shouldn't be a problem.
A bypass mechanism is implemented so that players can ...
- Fri Dec 12, 2008 12:58 am
- Forum: General Discussion
- Topic: Creative Commons Sharealike Vs. GPL (Game data)
- Replies: 4
- Views: 1867
- Fri Dec 12, 2008 12:56 am
- Forum: General Discussion
- Topic: Happy 15th Doom
- Replies: 4
- Views: 1711
- Fri Dec 12, 2008 12:46 am
- Forum: Engine Programming
- Topic: Speeding up Quake engine on 486s
- Replies: 2
- Views: 2137
- Mon Dec 08, 2008 10:19 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41493
- Fri Dec 05, 2008 2:55 pm
- Forum: General Discussion
- Topic: Quake really needs some generic .mdl open source models
- Replies: 88
- Views: 20111
- Fri Dec 05, 2008 2:32 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778