Search found 250 matches

by Irritant
Fri Dec 30, 2011 4:39 am
Forum: General Discussion
Topic: Alien Arena 7.53
Replies: 5
Views: 2134

Alien Arena 7.53

Eh, what the hell, here is the official press release, replete with some media :)

A lien Arena version 7.53 is now released!

Some of the new general features for this release include:


Extended use of VBO for big performance increases
Signifigant improvements to bot AI
"Dm Lights" server ...
by Irritant
Tue Dec 13, 2011 4:08 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462311

Re: Doom 3 engine release and game code

Not to spam this thread with tech demos (etc)... but what do you think of Humus's "Shadows that Rock" implementation for Shadow Mapping?

http://www.humus.name/index.php?page=3D&ID=28

Bad aliasing on the shadow edges.

These demos typically only use a single light source and a relatively low poly ...
by Irritant
Tue Dec 13, 2011 4:03 am
Forum: Gameplay & Design
Topic: Weapon feedback
Replies: 32
Views: 44368

Re: Weapon feedback

One I think everyone forgot about - UT/Ut2k3-4/UT3 - The Redeemer :) Now THAT is a fun and satisfying weapon :D
by Irritant
Fri Nov 11, 2011 3:08 pm
Forum: OpenGL Programming
Topic: VBO performance :(
Replies: 11
Views: 26111

Re:

Animating meshes in your vertex shader is the way to go. Combine that with static VBOs containing all of the xyz data (and better yet, if you have generic vertex attrib arrays you can use GL_UNSIGNED_BYTE for Quake formats; don't normalize but make sure that you pad them out to 4 bytes and set a w ...
by Irritant
Mon Oct 24, 2011 2:23 pm
Forum: Mapping
Topic: how do you imagine to make this?
Replies: 7
Views: 3595

Re: how do you imagine to make this?

We've already done that sky effect in Alien Arena. Not really that hard to do.
by Irritant
Mon Oct 03, 2011 3:48 pm
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 9043

Re: Leaving the Quake Community

Dramatic exits are never a good thing.
by Irritant
Sun Sep 18, 2011 3:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Our press release:

A lien Arena version 7.52 is only a week away from release!

Some of the new general features for this release include:


Many new models and textures
Four exciting new levels
Vegetation shadowmapping
Account system for stats
Improved stats algorithms
Various improved ...
by Irritant
Wed Aug 24, 2011 4:19 pm
Forum: OpenGL Programming
Topic: VBO performance :(
Replies: 11
Views: 26111

In practice though it doesn't really matter. For Quake there is more or less no difference between VBOs and client-side vertex arrays in terms of performance. You need to be hitting it with enough data to bring your driver to it's knees before you'll start seeing performance gains, and bandwidth to ...
by Irritant
Sun Aug 14, 2011 7:57 pm
Forum: General Discussion
Topic: Doom 3 source code after Rage release in october!
Replies: 25
Views: 6881

still darkplaces does it quite well with the media at hand but quake was newer ment to run like that.

DP has md5 support(or at least comparable formats), and can run q3bsp maps(maybe others too?). So I don't think that DP is hampered by being limited to Q1 content, so a reasonably accurate ...
by Irritant
Sun Aug 14, 2011 2:21 pm
Forum: General Discussion
Topic: Doom 3 source code after Rage release in october!
Replies: 25
Views: 6881

goldenboy wrote:I expect that Doom3 will beat Darkplaces when it comes to performance. But it's an unfair comparison.
Why is it an unfair comparison?

I'm not so sure Doom 3 runs faster than DP, or many other modern engines out there. In fact, I think it's probably the other way around.
by Irritant
Sat Jul 30, 2011 2:55 pm
Forum: Mapping
Topic: introduction to this forum
Replies: 1
Views: 1875

Re: introduction to this forum

Hello
I have the Half life tools for Worldcraft, but when I compile a map and load it, it uses the default Console characters. I am pretty new To This HLBSP. The HLBSP is a port of Bakers HLBSP[PorQuake psp] and doesn't use Wads.

I start up the map just fine, but it still has the Numbers. Is there ...
by Irritant
Wed Jun 22, 2011 3:11 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173205

Problem now editing my booth :(

Tells me I cannot edit another users booth!
by Irritant
Sun Jun 19, 2011 3:00 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173205

Is there an IRC channel this year where everyone is hanging out? If so, you should have it listed on the main Qexpo page.
by Irritant
Fri Jun 17, 2011 11:03 pm
Forum: Engine Programming
Topic: Quake engine differences?
Replies: 21
Views: 7053

daemonicky wrote:Doom did not use skeletal animation? I have seen these monsters doing some ragdoll so I assume it could have skeletal animation, but I dont know.
Doom III did have skeletal animation, Quake III did not.
by Irritant
Thu Jun 16, 2011 2:57 pm
Forum: Engine Programming
Topic: Quake engine differences?
Replies: 21
Views: 7053

Re: Quake engine differences?

daemonicky wrote: Quake 3 uses skeletal animation?
Quake 3 does not use skeletal animation.