Search found 250 matches

by Irritant
Tue Jun 02, 2015 2:10 pm
Forum: General Discussion
Topic: Doom 4 trailer?
Replies: 90
Views: 124720

Re: Doom 4 trailer?

toneddu2000 wrote:almost there..
Dear god...wow!
by Irritant
Tue Jun 02, 2015 2:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Barnes wrote:2 toneddu2000

Very old thing. Look here https://machinesdontcare.wordpress.com/ ... er-shader/
Hey, that's the same tutorial I used for the SSLC effect in CRX :D Works great, and one of the nicer effects I think for organic models.
by Irritant
Fri Mar 06, 2015 8:36 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Spirit wrote:Jitspoe, check out the more recent posts in http://www.celephais.net/board/view_thread.php?id=60967 , there is fancy new sunlight in Q1 tools.
I always wondered why does Func_messagebrd use such a horrid format? Finding posts in there is utterly fruitless and frustrating.
by Irritant
Wed Jan 21, 2015 3:10 pm
Forum: OpenGL Programming
Topic: Volumetric Stencil Shadows
Replies: 4
Views: 14094

Re: Volumetric Stencil Shadows

Yeah, what he said ^^ Forget stencil volumes, they are CPU heavy, and completely outdated visually.

There is a method to blur them however. It requires blitting the FB and sending it to a blur shader, then rendering it with the proper blending over your screen. It's actually quite visually ...
by Irritant
Tue Jan 06, 2015 3:14 pm
Forum: General Discussion
Topic: RaQdoll
Replies: 36
Views: 41674

Re: RaQdoll

If I recall, LH added ODE to DP around the same time that we did to CRX. If you notice that article from Wolfire was five years ago too, and pointed out some of the reasons why he originally used ODE. Basically, the C api for Bullet was undeveloped and poorly documented, whereas ODE seemed like the ...
by Irritant
Mon Jan 05, 2015 5:25 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Wow that is stunning!
by Irritant
Wed Dec 31, 2014 2:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Still working on the level using the new terrain tech in our CRX engine. It's tricky and difficult to use yet, as we don't have a suitable editor other than editing the terrainmap images by hand. Still, I'm having fun with it :) The tech is getting closer to fruition - still need to add ragdoll ...
by Irritant
Tue Sep 16, 2014 2:05 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Cool effect Barnes!
by Irritant
Mon Aug 11, 2014 3:19 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Yeah at the moment, I am just sort of playing around, much more tweaking/reshaping will occur. Trying to get the hang of creating the terrains, it's not editor friendly just yet, though once you get the hang of it, it isn't so hard, a lot of trial and error though.

It does have a vegetation system ...
by Irritant
Fri Aug 08, 2014 8:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Experimenting with our new terrain rendering tech...

Image

Image
by Irritant
Sat Jan 18, 2014 3:52 am
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 85858

Re: [id3][WIP] OpenArena3

I am curious, what are the performance issues you are having with IQM? Or is this due to something coded in IOQ3?
by Irritant
Sat Jan 18, 2014 3:49 am
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 43934

Re: [FTE][in production] Scout's Journey

NIce!

I had no idea FTE had that kind of rendering tech.
by Irritant
Sat Jan 18, 2014 3:47 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Awesome, thanks, I always felt awkward starting thread about my standalone projects, this will be a great outlet.
by Irritant
Mon Jan 13, 2014 6:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Thanks for the critique GB.

I reuploaded the shot of the human, you were right, it looked weird without being able to see the lightsource. I think this one is layed out a little better, and also I finished the red/blue skins, so I showed the red in this one.
by Irritant
Sun Jan 12, 2014 8:36 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Re: What are you working on?

Two more, it's been a productive week. Hmmm I might need to make an AA art dump thread at the rate this is going.

The Overlord got an extensive rebuild:

http://red.planetarena.org/Testpics/overlord_v3_ingame.jpg

The Slashbot(aka Cobalt tribute) got a more subtle overhaul, as I felt the original ...