Search found 399 matches

by MeTcHsteekle
Sat Aug 01, 2009 3:42 am
Forum: General Discussion
Topic: Quake Dev down?
Replies: 8
Views: 2467

i think celephais has a server over-load or somefin':


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by MeTcHsteekle
Fri Jul 31, 2009 11:45 pm
Forum: General Discussion
Topic: Quake Dev down?
Replies: 8
Views: 2467

yeah i same for me celephais and quakedev wont work
by MeTcHsteekle
Fri Jul 31, 2009 6:53 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

ah ok, thanks all
by MeTcHsteekle
Fri Jul 31, 2009 5:46 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

The orange particle effect from lightning is just done using the particle() function, in the same way as blood.

iii AY MICARDO !!!

alright i got it going here with that :D:

//player enter water effects
if (self.watertype == CONTENT_LAVA)
particle(self.origin,'0 0 0',222,30);
particle(self ...
by MeTcHsteekle
Fri Jul 31, 2009 12:35 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

..wait, so then which part makes the particle effect? :?
by MeTcHsteekle
Thu Jul 30, 2009 9:08 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

hmm i think i made a step in the right direction, buit it still isn;t working :?

this is what i got in player pre think this time:

if ( !(self.flags & FL_INWATER) )
{

//player enter water effects
if (self.watertype == CONTENT_LAVA)
self.effects = self.effects + EF_BRIGHTFIELD;
else if ...
by MeTcHsteekle
Thu Jul 30, 2009 3:35 am
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

alright update:

this works it a bit:
if (self.waterlevel == 1)
{
vector org;
instead of what i had for the start before

but it makes the teleport zing sounds somewhere, so i assume the particle effect is with it, just not on the player

the lava one just crashes the server ..with a bad sever ...
by MeTcHsteekle
Thu Jul 30, 2009 2:21 am
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

alright, i separtated it from te landing sound part
so now in playerpostthink in client qc i got this under it

and it still wont work

// cheack to see if player landed in water and make splash
if ((self.jump_flag < -300) && (self.flags & FL_INWATER) && (self.health > 0))
{
vector org;

if ...
by MeTcHsteekle
Thu Jul 30, 2009 1:18 am
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

ah i see, thanks spike :O.

Team: no not yet, i tried to communicate that i had a problem, but didn't quite put it in writing correctly
by MeTcHsteekle
Wed Jul 29, 2009 3:13 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

my cheaplittle watersplash effect

yep im trying to use the te_teleport effect for when you enter water..kinda so this is what i got

in client qc in playerpost think:

// check to see if player landed and play landing sound
if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) && (self.health > 0))
{
local vector org;

if ...
by MeTcHsteekle
Sat Jul 25, 2009 3:46 am
Forum: General Discussion
Topic: make darkplaces look as crappy as you can get it
Replies: 28
Views: 7828

i agree thermoscopic picture is great, the top one makes me think TRON for some reason....

...but i'm always thinking of TRON for some reason..
by MeTcHsteekle
Thu Jul 23, 2009 12:22 am
Forum: Modeling
Topic: Zylyx's New Quake player model thread
Replies: 13
Views: 5871

well he is gonna be wearing the helmet so his hair wont be an issue, i personally like the way it goes but thats me :/
by MeTcHsteekle
Tue Jul 21, 2009 2:44 pm
Forum: Modeling
Topic: md3
Replies: 21
Views: 9861

yeah i think that skin should work for the md3 version
by MeTcHsteekle
Mon Jul 20, 2009 1:13 pm
Forum: General Programming
Topic: Qbasic ??
Replies: 15
Views: 9859

i believe QuArK is written in python ...maybe


...
by MeTcHsteekle
Mon Jul 20, 2009 1:11 pm
Forum: Modeling
Topic: md3
Replies: 21
Views: 9861

Chip wrote:I want to convert the static mdl to md3 and then animate it.
Image